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November 7, 2000

The Bouncer team speaks
Posted by @ 4:50 PM, EST
IGN translated an interview with the team behind Square’s The Bouncer:

The team goes on to talk about some technical aspects of the game, commenting that compared to the PlayStation, they are able to get 2 or 3 times the number of polygons per characters. In the end one character in Bouncer is composed of 2000 to 2500 polygons. This compares to the team's experience with the PSX, where they were able to construct characters of between 400 and 800 polygons. The game switches between three different character models depending on the scene, using a similar technique to what used in the PSX days.
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