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November 8, 2000

MDK2 interview
Posted by @ 1:05 PM, EST
PS2faction posted an interview with BioWare about their action shooter MDK2: Armageddon
A slice:

So what's new in this PS2 version that requires it to have "Armageddon" tagged on to the end of its name?

There are quite a few things that are new to this version from the previous versions. First and fore most are the controls. We have spent a lot of time redesigning the game controls to take advantage of the Sony Dual Analog controller. We have designed 8 different and unique controller configurations for the user to choose from. That way everyone now has a choice as to how they wish to play the game. Another very big thing that we’ve added to the game are difficulty settings so that user, again, has a choice as to how they wish to play the game. We also went back through the entire game and made certain puzzles and areas of the game a little less difficult to get past. Now that doesn’t mean we made it really easy, but more so just tried to make things a little bit more obvious as to what needs to be done to get past that area. A lot of which was done with visual indicators for the user.
Full interview







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