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November 30, 2000

Red Faction interview
Posted by @ 6:32 PM, EST
Actiontrip posted an interview with Volition talking about their upcoming PC/PS2 first person shooter, Red Faction:

AT: The constant terrain deformations must be causing some major problems, at least as far as the AI. How are you coping with the challenge?

JT: The added liberty players will get from Geo-Mods definitely makes development more complicated. From a level creation standpoint, the designers can control what areas can be modified and how severely, if at all - we can therefore create environments that will let a player leave a satisfying path of rubble in his path but protect regions critical to their advancement from game-breaking modification.

The AI will also respond to geomods as well; hide behind cover, and that high powered turret just may blow it out from in front of you. Duck behind fallen geometry, and the goons firing hot lead at you might circle around to get a clearer shot and pin you down. The challenge here is to make sure our enemies react realistically and logically with the dynamic environments we set the player in.
Full interview







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