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December 18, 2000

MGS 2 impressions
Posted by @ 4:47 PM, EST
C&VG posted first impressions of the Metal Gear Solid 2 demo that will ship with ZOE next March.
A slice:

The action: Snake is controlled mostly by the left analogue. Just like before, pushing against a vertical surface allows Snake to press his back against it. Basic MGS stuff. The first addition worthy of note is the new attack system. Using the square button Snake can either tap it to perform a Jump Out Shot (with back against the wall), or enter first person mode to take a more accurate shot. To be absolutely accurate, if you Snake is in no danger of being spotted, you can press and hold the square button then release once your aim is steady (This is what Mr Kojima was talking about in the CVG interview in May, where he demonstrated quick-draw or careful aim manoeuvres. Now we’ve seen it in action!). More fun can be had in first-person mode if you chose to punch instead of use a weapon. The ambient noise is also louder when in first-person mode – you’re hearing through Snake’s ears instead of being the distant observer.
Full article

DailyRadar UK also posted first impressions of the demo.







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