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January 9, 2001

GT3 details
Posted by @ 5:34 PM, EST
Core posted an article where Gran Turismo producer Kazunori Yamauchi went on record regarding the technical changes being implemented in Gran Turismo 3 for the PS2.
A slice:

In GT3 our physics modeling is much more precise, and we can find the subtle swells and bumps that cause the problems. So we have been going over the courses with a fine toothed comb trying to eliminate any spots where controlling the car becomes unreasonably hard. Another thing we're experimenting with is changing the courses' friction coefficients. This allows us to differentiate between gravel and mud on dirt courses. We now can express details that were impossible in GT2. Of course, when the friction coefficient changes, the handling changes too, so the end user will notice these adjustments.
Full article







# 1
Name: Steve, E-mail: , Date: Wednesday, January, 10 2001 08:01 A.M. ip: 195.219.8.122
Comment
Oh dear,.......there are only two new courses.
"So what", I hear you all cry, "what's wrong with that?". Now dont get me wrong, I LOVE Gran Turismo, even to the extent of skiving a week off work for it but I doubt I will display the same 'commitment' when it comes to GT3.
You see, the best thing about GT2 (after GT) was the introduction of courses like Seattle and Rome where you had to learn the whole circuit, can you remember how much fun you had linking all the corners together ? Now GT3 only has 2 new courses and the rest have been 'revamped', that to me looks like I'm shelling out 45 for two new tracks and better graphics. Now don't doubt it, I WILL be buying GT3, I just hope it'll be worth it.



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