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January 9, 2001

MDK 2: Armageddon interview
Posted by @ 5:37 PM, EST
Sonyweb posted an interview with Greg Zeschuk about Murder Death Kill 2: Armageddon.
A slice:

SoW: Can you describe any incidents that have gone on during the development of MDK2: Armageddon that would help to humanize the designers for our readers? Any crunch time stories, humorous anecdotes, or telling events?

BioWare: I think the biggest events that occurred during the development of MDK2: Armageddon illustrating what we go through in making a game revolved around the trials and tribulations of developing on the PS2. It's a tough, but very powerful system. At times the programmers were frustrated at being stuck and unable to move forward, and when they suddenly had a breakthrough they were ecstatic. I've never seen such joy!
Full interview







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