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January 12, 2001

Eden interview
Posted by @ 2:31 PM, EST
C&VG posted an interview with Core, talking about their PS2/PC adventure game Eden:

CVG: Can you take us through the basis of the storyline? Where did the ideas come from for the game?

GM: "The idea for the city came from Judge Dredd’s MegaCity-1 – I just thought if a city grew that big, the lower parts would become a kind of wasteland where no-one wanted to live, and that’s the basis of our world. The look was trying to get away from the Blade Runner ‘night-time and neon’ look, but if you go for a gritty look rather than a future of shiny silver walls and hover boots, that’s what people instantly think of. I guess it has ended up fairly Robocop though.
"The gameplay concept of controlling a team came from old games like Hired Guns and Shadowlands – when we started the project, no-one was doing that kind of thing anymore, though there’s been a few recently."
Full interview







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