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July, 2001


July 31, 2001

Crazy Taxi review - Comments (0)
Posted by @ 10:53 AM, EDT
We added a review of Sega’s/Acclaim’s Crazy Taxi:

Acclaim has done a fantastic job at maintaining the tight controls of the DC version. In fact, they have made them one step better thanks to the pressure sensitivity of the Dual Shock 2. Now doing all of the fancy tricks and high speed maneuvers are much easier and more accessible. Every element of the DC version has been re-created for this version. The idea is simple, pick up passengers and get them to their destination as quickly as possible. Go over buildings, through parks, under the subway, under the water, jump over bridges, and drive through shopping malls to get them there. Fine tune your driving skills by mastering all of the maneuvers in order to cut delivery time down and increase your tips and overall fare.
Full review




Fur Fighters: Viggo's Revenge review - Comments (0)
Posted by @ 10:52 AM, EDT
We also added a review of Bizarre Creations’ action game:

The majority of the play time has you running around as each of the six main characters. The ability to change into another character happens frequently thanks to Teleporters spread throughout each level. It takes some thinking on your part to figure out obstacles and which character would be best suited to clear a particular area. Using an array of new weapons, you must search and rescue the kidnapped babies and family members. Unfortunately, family in order to save family members you will have to defeat them as sub-bosses and bosses due to Viggo's decision to make them evil.
Full review




New Devil May Cry Movie - Comments (0)
Posted by @ 1:17 AM, EDT

Capcom's 3D action game looks better every time we see it. The frantic blood soaked PS2 title casts you as action star cracking the heel out of evil spirits in a haunted castle. Capcom has now released a new movie for you to download and watch over and over again, while you say, "I want this, I want this!"
Movies:
Devil May Cry Trailer (6.6 MB)




Project Zero Revealed - Comments (0)
Posted by @ 1:11 AM, EDT

Tecmo has released first screens and details on its PlayStation 2 horror title currently know only as Project Zero. The horror game is due for release in Japan this winter, and is set in a haunted Japanese mansion. Noisy floorboards and paintings with eyes aside, players must figure out the mystery armed with only a camera. Very strange… Take a look at the latest screens below.
Screens:
1, 2, 3, 4

Thanks to FGN for the info




More Silent Hill 2 Movies - Comments (0)
Posted by @ 1:05 AM, EDT
These are very scary movies indeed. Check it out:

All signs point to Silent Hill 2 being one of those completely submersive games that will be best played while completely alone in your room with the lights out and the sound coming out of some really good speakers. While I haven't been able to spend enough time with the game to know if it'll truly do the original justice, but it does seem like it's well on its way to being one of the best on PlayStation 2. But, we'll have to leave this judgment left open until we can play further into the game.
Full article and movies




July 28, 2001

PlayStation 2 Shipment Figures - Comments (0)
Posted by @ 4:46 PM, EDT

Following the release of Sony's first-quarter fiscal results yesterday, we've received updated hardware and software shipment figures for Sony's consoles. Within the first quarter Sony shipped an estimated 3.2 million PlayStation (PSone) units, bringing the total number of units shipped to 85.4 million. Comparatively, Sony shipped 4.3 million PlayStation 2 units, bringing the total number of units shipped to 14.9 million. Bear in mind, these figures represent hardware shipments and not sales.
Full article




New Herdy Gerdy Trailer Video - Comments (0)
Posted by @ 1:31 PM, EDT

The tale of a young boy on an epic adventure, Herdy Gerdy has been in development for well over two years. It was an N64 game first, and a Dreamcast game later, but it wasn't until PlayStation 2 rolled around that Core found a system that could power their idea. Their aim was to create a world that could visually echo the fantasy realms of Disneyesque animation, populated by a complex ecology of cartoon creatures, in which success would come through learning to guide, manipulate, and, well, herd the world's inhabitants through a huge variety of puzzles, on your way to completing the ultimate herding challenge.
Screens:
1, 2, 3, 4, 5, 6, 7, 8, 9

Movies:
New Trailer Video (13.8 MB)

Full article




July 27, 2001

Silent Hill 2 High Media - Comments (0)
Posted by @ 7:56 PM, EDT
High-res screens, info, and movies. Check it out:

As part of its summer press assets disc, Konami include a new batch of 24 horrifying new high-resolution screenshots of its upcoming horror game, Silent Hill 2. This is simply one of the many must-have games coming out for PlayStation 2 in the second half of 2001 and if you're a fan of the original, you'll definitely want to check out these new shots. We'll have more details, movies and screens for you about Silent Hill 2 as its September 2001 American release date approaches.
Screens:
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14

Full article




MTV Music Generator 2 review - Comments (0)
Posted by @ 10:19 AM, EDT
We added a review of Jester’s music game:

In terms of overall design, features and extras, Jester has done a wonderful job. The raw materials and sheer number of options available in the software is staggering. You get tons of samples that are high quality as well as some samples and whole songs from real groups that you can play around with. This aspect is especially useful in the early stages as you get used to the environment and gain confidence in your producing abilities. Pulling everything together allows you to create original soundtracks utilizing samples from the vast library of sounds filled with pre-recorded riffs, vocals and rhythms that range in musical style from rock and R & B to trance and house. Up to 100 songs can be saved to a memory card at any given time.
Full review




July 25, 2001

FFX Japanese Sales Off The Charts - Comments (0)
Posted by @ 11:04 PM, EDT

SquareSoft has announced that the PS2 RPG has sold around 1.92 million copies since release on July 24 in Japan. 70 percent of that figure flew off shelves on the first day of availability. A U.S. launch is expected in early next year.



New Xenosaga Media - Comments (0)
Posted by @ 10:56 PM, EDT
Blown out today with new screenshots, new high-res art, new characters, and five new movies.

It's been argued by many that Xenogears was a noble failure -- even producer Tetsuya Takahashi has admitted that the game wasn't quite what it could have been -- but it has probably drawn a more rabid fanbase than any other PlayStation RPG. Final Fantasy blew up into a mass-market phenomenon, but Xeno's blend of Byzantine religious conspiracy, complex science-fiction concepts, and wall-to-wall homage to thirty years worth of Japanese animation definitely lit up the obsession circuit in the minds of a cultish few. The angry e-mails that followed the IGNPSX Top 25 were only outnumbered by the related demands for a sequel.
Screens:
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13

For more info, screens and movies, click here




MX 2002 featuring Ricky Carmichael review - Comments (0)
Posted by @ 6:42 PM, EDT
We added a review of THQ’s motocross game:

All of the eye candy and cool tunes in the world do nothing if the game is not playable. Fortunately, PCP&LC have taken utmost care and detail to making MX 2002 very approachable for even the most novice gamer. The control scheme has been nicely laid out and it responds as exactly it should. The precise controlling becomes important as you delve deeper into the game, especially when it comes to pulling off some insane trick combinations. Not only is the control tight, but PCP&LC went the distance to add a couple of in game features allowing a little more depth in the overall grand scheme of things. For example, using the clutch is vital to your success in winning the more difficult races. Hit the clutch quickly to a get a quick boost. For insane jumps, pre-load your jump by pressing the R2 button. Time it right, otherwise you may find yourself with not enough air or too much air while your opponents take advantage and pass you by.
Full review




The Adventures of Cookie & Cream review - Comments (0)
Posted by @ 6:42 PM, EDT
We also added a review of From Software’s platform game:

The meat of the game is found in the two-player cooperative mode. Cooperation is the key to success as is timing and memory. As the game progresses the obstacles and challenges become more intense. In early stages of the game, hints are in abundance. This slowly changes as the correct sequence of movements and or requirements become more of a memory game than that of a skill game. Players will end up finding themselves squawking at one another in order to pull of moves in a timely fashion. However, it is this level of intensity and for some frustration that leads to joyous moments of pure satisfaction when levels are overcome.
Full review




July 24, 2001

Dark Cloud review - Comments (0)
Posted by @ 6:04 PM, EDT
We added a review of Sony’s adventure game, Dark Cloud:

Each dungeon is filled with a limited variety of cartoon-like monsters. None of them look particularly intimidating, nor do they look very original, more like a random smattering of enemies from videogames past. Skeletons, giant plants, bats, you get the picture. While the monsters may not be interesting, the weapons that you will use to kill them are. Each weapon can be customized with certain attachments that will increase the strength of the weapon, it’s effectiveness against a particular type of creature, or how powerful it is. Care must be used while fighting, because these weapons can break, in which case they will be lost forever. Since I realized early on that I should save every twenty minutes, breaking a weapon wasn’t a tragedy since I could go back to my save, but playing for two hours and then losing a weapon that you spent 20 hours upgrading is enough to make a grown man cry.
Full review




July 21, 2001

Gran Turismo 3 Breaks Sales Records - Comments (0)
Posted by @ 6:41 PM, EDT

Sony announced today that Gran Turismo 3 for the PlayStation2 has broken industry records for a software launch. Reportedly, more than one million copies were shipped to retailers within its first week of availability. Since its release on July 10, retailers nationwide are hailing Gran Turismo 3 A-spec as the most successful software launch ever with first day sales surpassing those of any other game in history, an impressive feat for a platform that has been in the marketplace for less than nine months. The phenomenal consumer reaction to Gran Turismo 3 A-spec marks the successful transition of the best-selling racing franchise from PlayStation to PlayStation2, and underscores consumers' commitment to PlayStation 2 as the future of interactive entertainment.
Full article




July 20, 2001

New PlayStation 2 Covers - Comments (2)
Posted by @ 11:19 PM, EDT

While today in a holiday in Japan, we received a batch of finished packaging designs for several upcoming PlayStation2 titles. All of the following covers have been sent to select Japanese retailers for promotional purposes, and all designs are said to be final.
Everblue - August 9
Front
Back

Devil May Cry - August 23
Front

Densha de GO! Shinkansen - August 30
Front

More covers




Tony Hawk's Pro Skater 3 Media - Comments (4)
Posted by @ 11:04 PM, EDT
News screens, new trailer video, and loads of new info on this upcoming game:

And while all of this is going on, the game still looks quite brilliant, especially with a sharp new skateshop front end laid over all the different selection menus (the level select, for example, is now the "411VM Video Hell", a case full of various tapes). The fuzzy textures, draw-in, and questionable framerate of the PlayStation games has given way to sharp colors, architecture clear to the horizon, and hardly a skip, despite much bigger levels and much better animation. The only visible glitches at this point -- skaters still occasionally interact with the quarterpipe architecture in ways we can't quite figure, for example -- seem easily fixed in the large amount of development time the game has left.
Screens:
1, 2, 3, 4, 5, 6, 7

Movies:
Trailer Video (8.4 MB)

Full article




New Extreme G3 screens - Comments (0)
Posted by @ 11:44 AM, EDT
Acclaim released some new screens of its futuristic racer, Extreme G3:
pic #1, pic #2, pic #3, pic #4, pic #5, pic #6, pic #7, pic #8, pic #9


Dave Mirra Freestyle BMX 2 screens - Comments (0)
Posted by @ 11:44 AM, EDT
Acclaim also released new screens of Dave Mirra Freestyle BMX 2:
pic #1, pic #2, pic #3, pic #4


July 19, 2001

Bloody Roar 3 review - Comments (0)
Posted by @ 6:51 PM, EDT
We kicked up a review of Hudson’s fighter, Bloody Roar 3:

The difference between this franchise and other fighting games remains the player's ability to temporarily transform into super-charged animal versions of themselves, gaining speed, greater power, and more moves. This gives the game some depth, and as your time is limited, choosing the right moment to mutate into your animal becomes critical. Each character's special attacks are inspired by their animal type, which is an element that adds depth to characters and combat but unfortunately also causes balancing problems.
Full review




July 18, 2001

News problems - Comments (0)
Posted by @ 3:43 PM, EDT
We had some problems with the news script and some news was lost. So here’s the most recent reviews and previews re-posted:


Cool Boarders 2001 review
We added a review of SCEA’s snowboard game:

The success of any snow boarding game is dependent on its controls and responsiveness. With Cool Boarders 2001 you will either enjoy the control mechanism or despise it. Instead of taking the SSX approach where tricks and combos are performed while in the air, CB 2001 opted out for something a little different. To pull of special moves you must enter s string or button presses before executing the jump. In effect some will complain that they feel like spectators instead of competitors. In response, just give it a chance. It takes some getting used to but once mastered, you will become creative in how you approach jumps and trick combinations. Still, I enjoy pulling off extra moves in mid-air which is not possible with this control set up.
Full review



Tokyo Xtreme Racer Zero review
We also added a review of Genki’s street racing game:
I have had the privilege of living in Tokyo for three years and therefore have a good sense of what the streets are like in terms of layout and design. For the most part, the developers at Genki have done an admirable job of recreating the highways of Tokyo. My problem with the design has to do with what is a claustrophobic feeling to many of the roads. Yes, in Tokyo things are tight but for a racing game to have greater playability to it, the roads have to be wide enough to make quick and dangerous maneuvers frequently. As a result of this closed in design, things just never really get off the ground in terms of excitement. You just do not feel the adrenaline pumping as it should in such a game.
Full review



Twisted Metal: Black review
We smacked up a review of Incog’s Twisted Metal: Black:
Beyond the look and feel of the game, Incog Inc. spent a lot of time over the past 2 years to ensure that the gameplay matches every other aspect. They were aware of the issues pending in the genre and worked from the ground up to overcome the problems. The focus on realism in terms of control have been discarded. Instead, cars are responsive and eminently approachable, allowing players to go head to head with their opponents rather than struggling with control issues. As a result, Incog Inc. has created a handling system for vehicles that compliments TM Black's combat. Not only has Incog Inc. nailed down the control mechanics but they have also redefined and reconnected players to the basic concept of vehicle combat games.
Full review



The Mummy Returns preview
We also added a preview of Blitz’s The Mummy game:
Perhaps one of the most interesting features of the game is the ability to have the choice of either playing as the hero or the villain. Once you have chosen your path, you take control of either Rick O'Connell or Imhotep. When a player picks Rick's path, his goal is to rescue Alex, resuscitate Evy, defeat The Scorpion King and eventually save the world. His enemies include Imhotep, his living and undead allies, pygmy mummies and The Scorpion King.
Full preview



Red Faction review
We added a review of Volition’s first-person shooter:
Red Faction's variety in gameplay and interesting weapons are its main strengths. Missions range from chaotic battles in armored vehicles to covert operations. While the armored vehicle sequences and search and destroy missions are solid, the couple of covert operations are a bit unpolished in terms of gameplay balance. In these missions, you must try to stay a safe distance away from enemy soldiers, workers and cameras. The problem is the safe distance greatly varies and as a result the covert operation quickly turns into a unwanted battle.
Full review



Jurassic Park: Survival preview
We also added a preview of Savage Entertainment’s Jurassic Park game:
Newly formed videogame publisher Universal Interactive Studios announced at E3 Jurassic Park: Survival for Playstation 2. The action/adventure title will be inspired by Universal Pictures' and Amblin Entertainment's Jurassic Park 3, the third installment of the popular franchise set to hit theatres across North America on July 18.
Full preview



Heroes of Might and Magic review
We added a review of 3DO’s RPG:
After selecting your person, it’s off to the overworld map where you will try to capture villains, defeat monsters, find pieces of a map, retrieve the Dragon Staff, and ultimately save the life of the king. Depending on what level you choose to play, there are a certain amount of days in which to accomplish your objectives before the king dies. I think my first time playing I had 999 days, which begs me to ask the question “What kind of poison takes 999 days to kill a person, and what kind of pitiful assassin would use such a poison?” At this point you begin to assemble a ragtag army while searching the land trying not to get killed.
Full review



MX 2002 featuring Ricky Carmichael preview
We also added a preview of THQ’s MX 2002.
Here’s a bit:
An innovative stunt combo system enabling an exhaustive list of freestyle tricks including signature moves including Carey Hart's "Hart Attack" and Tommy Clower's "Catwalk". THQ is also promising tight, responsive controls to pull wheelies, stoppies, tail whips and more. Lastly, THQ plans to engage in an exhaustive marketing campaign that will hit the target audience and more.
Full preview



Onimusha: Warlords review
We added a review of Campom’s slasher:
The game controls just like any other RE game, which means we are still saddled with an antiquated control scheme that refuses to acknowledge the existence of the analog stick. By this point in my gaming career, the awkward controls aren’t much of a bother, but those who have never played a game like this might find themselves forced to use two different controllers. One controller to play the game and one to throw around the room in frustration at having walked into a flaming pillar due to poor controls. I’m going to write a letter to Capcom and it will say this:

Dear Capcom person,

Why do I have to push a stupid button to walk up or down stairs? It makes me want to cry.

Aaron Thomas
Full review



Rumble Racing review
We added a review of EA’s racer:
The stunt controls are easy to utilize. You will be blasting through the air pulling off barrel rolls and loop-the-loops in no time. As you pull off each stunt, you will be awarded with a nitro to assist you in the race. In addition to the nitro you can collect power-ups that are similar to those in kart racing games - bombs, bad gas, super tires, shockwaves, big hits and the effective twister which launches a twister to clear the cars in front of you.
Full review




July 13, 2001

F1 2001 Silverstone Update - Comments (0)
Posted by @ 9:11 PM, EDT

With the completion date looming, much of the team's time is now being spent balancing the AI and difficulty settings in the game. The single player challenges, which are similar to the license tests in Gran Turismo, are having their bronze, silver and gold targets set, so that bonuses can be earned without too much difficulty. But gold medals will be very challenging indeed. Something we experienced first hand on a recent trip to EA's headquarters.
Screens:
1, 2, 3, 4, 5, 6, 7, 8, 9

Full article and screens




High Quality Final Fantasy X Trailer - Comments (0)
Posted by @ 9:04 PM, EDT
High-quality FFX trailer off of the FF The Spirits Within soundtrack complete with English subs.

The Final Fantasy series is among the most popular franchises in Japan, videogame or otherwise, with only Dragon Quest and Pokmon having any arguments over it. The influence that the Final Fantasy name has in the Japanese videogame market can be best seen by looking at the market share of the Sega Saturn and Sony PlayStation before and after the announcement of Final Fantasy VII for the PlayStation.
This is looking to be the most graphically impressive PS2 game yet.

Movies:
Complete Trailer Video

Full article




July 12, 2001

Dead To Rights Preview - Comments (0)
Posted by @ 8:00 PM, EDT

Namco Hometek hired senior producer Andre Emerson, to create an action-adventure game. Noting the successes of games like Metal Gear Solid, Syphon Filter, Resident Evil, and the like, the prestigious Japanese publisher/developer perceived a huge gap in its catalogue. It's that gap both Emerson and Namco are hoping to fill with Dead to Rights, the US-developed, third-person action game, due out next year. And, by all accounts, the game seems very much primed for the job.
Full article
Screens




Sony Uses dPVS - Comments (2)
Posted by @ 7:53 PM, EDT
This will be used with such games as Star Wars Galaxies and EverQuest: The Shadows of Luclin.

dPVS is powered by Umbra technology, developed by Finnish company, Hybrid. The technology decides what elements need to be drawn at any time instead of relying on pre-calculated visibility information. The process speeds up rendering and allows for a nearly unlimited number of dynamic objects to exist at the same time. The technology can also help the server determine visibility between players, reducing network traffic and also reducing the opportunities for cheaters, as players will not be able to get information about another player behind a wall, for instance.
Full article




Madden NFL 2002 Movies - Comments (2)
Posted by @ 7:50 PM, EDT
8 Spankin' new movies just for you:

If you were expecting a revolutionary leap from Madden NFL 2001 to Madden NFL 2002, you're going to be seriously let down -- but that's expected given just how good last year's game was. The simple truth is that if you honestly thought that you'd see some monumental improvements in the game's visuals, then you were probably just wishing for too much, as Madden NFL 2001 was a visually stunning game that still stands as one of the best technical achievements on the system.
Full article and movies



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