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August 23, 2002

Scooby Doo: Night of 100 Frights
Posted by @ 2:58 AM, EDT
We posted a review of THQ�s Scooby Doo game:

As an avid platforming fan, these blemishes didn�t bother me nearly as much as Scooby�s other fallacy; lack of variety. From the start to the end, you collect snacks (Scooby snacks that is!) to open doors and� that�s it. There are powerups you collect (double jump, shovel to dig, etc.) but these merely serve to contain you from going straight to the end. They actually degrade the game to tedious backtracking through the use of warp gates, which is unnecessarily confusing for the developer�s target demographic. These flaws make Scooby Doo too difficult for the younger audience and too bland for the older.
Full review







# 1
Name: Alex Kalka, E-mail: , Date: Friday, August, 30 2002 09:23 A.M. ip: 152.163.188.3
Comment
Hey,all you people out there.When i first got my ps2 this was one of the first games i rented.I'm an Mgame player myself.I have BloodOmen 2,Devil May CRy all this stuff.Scooby Doo was O.K.,but i just stopped playin' it. I thought it was pretty dull.Just to tell ya,avoid this game.')' peace



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