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November 30, 1999

Follow up on Atlus
Posted by @ 5:44 PM, EST
Remember the story we posted yesterday about Atlus planning 5 to 6 games for the PS2?
There was a press release about one of the games that I missed:
"MathEngine PLC, the leader in natural behavior software -- software which allows complex, physics-based interactive simulation -- today announced it has joined in a technology and software licensing agreement with Atlus Co., Ltd. of Japan, which will use MathEngine's "virtual human" biomechanics technology and engineering support for the development of their new Sony PlayStation(R)2 game.
Atlus will use MathEngine's real-time constraint-solving technology from their dynamic Interactive Virtual Human technology to create realistic 3D environments for the game, which is still veiled in confidentiality. The Interactive Human Technology allows developers to simulate realistic human motion easily using rigid body dynamic physics to model the joints and constraints of the human skeleton. This technology replaces standard animations and provides an infinite variety of non-scripted interactions. This is the first application of Interactive Virtual Human technology in a game.
"MathEngine's innovative technology is an excellent addition to the Atlus development process," said Mr. Noriyuki Tomiyama, General Manager at Atlus Co., Ltd.. "Using MathEngine's tools and services, we are able to create a whole new type of game. With the Interactive Human Technology and the advanced features of the PlayStation(R)2, we can test the limits of how good games can be."
In addition to MathEngine's Interactive Virtual Human technology, MathEngine consultants will be working jointly with Atlus to seamlessly integrate MathEngine's technology into their new PlayStation(R) 2 game."








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