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February 2, 2000

UT Engine Update
Posted by @ 4:49 PM, EST
Tim Sweeney posted some info on how the PS2 version of the Unreal Tournament engine is coming along.
Here’s a bit of his post:

"Progress is going really well now. At first, we felt a bit of culture shock, because the Playstation2's to-the-metal development tools are a major shift from Windows' multiple layers of abstraction. However, once you get into the "I Am A Console Developer" mindset, it feels really free and enlightening to have direct access to all the hardware's functionality. Long live hardware registers and DMA! :)

The Playstation2 will be an easy machine to develop for, especially with the Unreal Tournament engine, since we're compiling the Windows, Playstation2, and Linux versions off a single code base, which is compatible with both Visual C++ and GNU C++. All platforms share the same data files and the same Windows-based development tools (UnrealEd and UnrealScript, as well as our upcoming 3D Studio Max and Maya plug-ins). This approach is very useful given the very limited supply of Playstation2 development systems, because it means an entire development team can start working on a Playstation2 game today, using PC's for much of the development and testing."

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