PS2 unreal Engine info
Posted by @ 3:03 PM, EST
Epic made a really fat post on http://unreal.epicgames.com about how their Unreal engine for the PS2 is coming along and why gamedevelopers should license it instead of using LithTech’s recently announced PS2 engine.
Here’s a bit:
"And the Playstation2 has become a major focus for us. The Unreal Tournament engine is highly modular and that modularity has really paid off with the Playstation 2. We got a fully playable game up and running in just a few weeks, which gives us a lot of time to focus on making the rendering technology fast and easy for a licensee to use. Now, we're attacking the Playstation2 technology on two fronts.
First of all, we're bringing our enhanced Unreal Tournament engine to the Playstation2, with some new, powerful and heavily polygon-exploiting features:
* Skeletal animated characters: So 2000 to 5000 polygon characters will be a reality for Playstation2 games and PC games targetted at 3D cards with hardware T&L support.
* A multitexture terrain / displacement-mapping system, enabling the creation of large outdoor areas with smooth shading and realtime displacement effects, such as procedurally animated, displacement mapped water waves.
Second, a larger-scale upgrade of the engine's world rendering architecture is underway, adding additional core rendering features like curved surfaces and an enhanced surface shading model. These features will be especially exciting on the Playstation2, which is a powerful but complex beast -- taking maximum advantage of the vector processing units will be the holy grail of Playstation2 engines."
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