Munch's Oddysee Interview
Posted by @ 4:41 PM, EDT
IGNPC kicked up an interview with Oddworld Inhabitant's co-founder Lorne Landing about the PC/PS2 game Munch's Oddysee.
Some of it:
IGNPC: You've mentioned that the Oddworld presented in Munch's Oddysee will be place that gamers will want to stay long after they've finished the game. What sort of things are you introducing to get gamers to have an extended vacation in your world?
Lorne Lanning: Land will be fertile if it hasn't been polluted and if the rains are still coming. But if the land has been raped and is barren of water or trees, then the life forms that live on the land will come into hard times, reproduce less often, etc. It's critical to us that the gamer has responsibility over the landscape. The gamer's actions, or lack of actions, will influence the state of the landscape and, as a result, influence the availability of resources and the behavior of the lands' inhabitants.
We will also be cycling between day and night. For the world's creatures some live by day, others by night. A factory is in full production during the day, and tends to wind down at night. Nocturnal creatures come out to hunt at night, but sleep in caves during the day. You'll have the ability to wait out circumstances and decide that it would be wiser to attempt infiltration of a factory at night, rather than daylight. Strategies abound when you have a playing field that behaves this way.
Full interview
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Name: Iron Curtain, E-mail: , Date: Saturday, May, 6 2000 9:24 P.M. ip: 209.122.225.48 | |
Comment | |
Wait a sec, Munch's Oddysee would be making it to the PC? I guess you'd really need a high-end PC in order to play that game... |