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July 11, 2000

Time Splitters interview
Posted by @ 1:17 PM, EDT
The lads over at Gamespot UK smacked up an interview with Free Radical Design.
Here’s a bit:

GameSpot UK: Tell us about the multiplayer.

David Doak: With Time Splitters we want to make sure that the game has as much replay value as possible - we see the multiplayer game as an essential part of this. From the beginning of development we have been supporting two to four-way split screen and we are making sure that it always runs as smoothly as possible. We will be adding as much variety and as many customisable options as possible into the multiplayer. The intention is to make a game which people are still enjoying long after they have worked through the single-player levels.

GameSpot UK: So why is game going to be better than Goldeneye?

David Doak: Better speed, better graphics, huge range of characters and the multiplayer replay value.
Full interview







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