More info on the GScube
Posted by @ 4:42 PM, EDT
spoke to Criterion chief David Lau-Kee about the demos shown at SIGGRAPH expo.
Here’s a bit:
We showed a sequence from the Antz movie from PDI/Dreamworks, running in real-time, actual models and animation from the movie," he said. "It looked pretty damned cool: it was the bar fight scene from the movie, and you could navigate fully in 3D.
"In that specific demo, we had 140 fully animated 7,000 polygon ants inside a complex world which totalled over 1 million polys per frame at a sustained 60hz - about 65 million polys/sec. This is at HDTV resolution [1920 x 1080 x 60]. With some level-of-detail and other tricks, I guess we could drive 5-10 times that number of characters."
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Name: Disk Wart, E-mail: , Date: Wednesday, August, 2 2000 1:02 P.M. ip: 207.218.245.7 | |
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Can you say PS3 :-) (I wish) Can u imagine that much power used in a game? |
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Name: WAAZZZZZUP, E-mail: , Date: Tuesday, August, 1 2000 6:06 P.M. ip: 4.54.133.0 | |
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in a nutshell, what was that? |