PS2 Euro launch delayed?
Posted by @ 3:48 PM, EDT
The weekly trade newspaper CTW reports about a possible delay for the European PS2 launch.
Here’s a bit of the article:
Our European sister paper CTW Benelux this week stated that the console will now be launched on November 17th, rather than the originally slated October 26th, three weeks later than announced. CTW Benelux has reported that the main reason for the delay, according to Sony, is the production target for the United States.
# 11 | |
Name: WAZZZZUP, E-mail: , Date: Friday, August, 4 2000 7:46 P.M. ip: 4.54.132.201 | |
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cool down man, I never said that I was right, you were wrong, or the ps2 can't do the 66 million |
# 10 | |
Name: Rob, E-mail: , Date: Friday, August, 4 2000 4:01 P.M. ip: 62.7.38.186 | |
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This is to Omega Weapon U think u know everything about the PS2 but u dont so shut the fuck up The PS2 can do 66 million polygons a sec i know but it wont do it in a game Sony say it can do 10 this is because once u put in the sound and the AI etc. it knocks it down from 66 |
# 9 | |
Name: Rob, E-mail: , Date: Friday, August, 4 2000 4:01 P.M. ip: 62.7.38.186 | |
Comment | |
This is to Omega Weapon U think u know everything about the PS2 but u dont so shut the fuck up The PS2 can do 66 million polygons a sec i know but it wont do it in a game Sony say it can do 10 this is because once u put in the sound and the AI euc. it knocks it down from 66 |
# 8 | |
Name: Irvin, E-mail: , Date: Friday, August, 4 2000 08:52 A.M. ip: 212.26.19.153 | |
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Well I dont know.But the characters reflected a mix of Crash and Donkey Kong style.Oh and when I say they were made out of many polygons I mean I could see many tiny countless polys on every character on wire frame mode. |
# 7 | |
Name: WAZZZZZUP, E-mail: , Date: Friday, August, 4 2000 02:03 A.M. ip: 4.54.134.111 | |
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thats the particle engine and stuff. |
# 6 | |
Name: omega weapon, E-mail: , Date: Friday, August, 4 2000 01:32 A.M. ip: 209.245.1.185 | |
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actually playstation 2 can run 66 million poly's per second. |
# 5 | |
Name: PS2good, E-mail: , Date: Friday, August, 4 2000 01:22 A.M. ip: 202.180.84.96 | |
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November 17th is better because it means a bigger launch lin-up and it's closer to Xmas! |
# 3 | |
Name: WAZZZZUP, E-mail: , Date: Thursday, August, 3 2000 10:34 P.M. ip: 4.16.186.207 | |
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Yeah yo, I heard something about Naughty Dog saying it is possible to push the PS2 to 10-15 million polys per sec, cause they have done it, maybe thats the secret project they are working on. I don't think they have released any screenshots yet though. |
# 2 | |
Name: WAZZZZUP, E-mail: , Date: Thursday, August, 3 2000 10:31 P.M. ip: 4.16.186.207 | |
Comment | |
Yeah yo, I heard something about Naughty Dog saying that it is possible to push the PS2 to 10 million polygons per second and they have done it. Maybe thats what it is. |
# 1 | |
Name: Irvin, E-mail: , Date: Thursday, August, 3 2000 8:13 P.M. ip: 212.26.19.153 | |
Comment | |
Sometime ago I saw in a magazine screenshots from a future PS2 game that was said to be from Naughty Dog.The characters were made out of huge polygon count from what I saw on some pics featuring them in wire frame mode.The models looked very bizzare but very amazing.Graphics were almost Toy Story quality.Since then I ve never seen any further info about it. But I dont know if those pics were authentic.Had anyone seen them anywere? BY THE WAY I WANT THE PS2 NOW.NOT IN NOVEMBER NOT IN OCTOMBER I WANT IT NOW!!! |