Star Wars Starfighter interview
Posted by @ 7:10 PM, EDT
Daily Radar smacked up an interview with Star Wars: Starfighter Production Manager Reeve S. Thompson about Lucasarts’ upcoming PS2 shooter.
A slice:
DR: Where does the game fit in the gameplay scale? Arcade action like Rogue Squadron or more simmy like X-Wing?Full interview
RT: Starfighter's gameplay is situated right in between Rogue and our X-Wing series. We wanted to keep Rogue's pace and level of action, but we also wanted to bring in some of the more complex gameplay elements that made the X-Wing games great, like realistic AI. The PS2 is the perfect platform for such a game, because it's a console, and people expect "arcade style" gameplay, but it's also extremely powerful and can handle the complex features we want add to the game.