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October 3, 2000

Ring of Red (p)review
Posted by @ 6:05 PM, EDT
Gamers.com smacked up an import (p)review of Konami’s mech strategy game Ring of Red.
A slice:

All skirmishes center on your AFW. Move your mechs to optimum firing range, load that shell and let 'er rip. Before you fire your gun, the game brings up a shaky targeting reticule that slowly steadies as you watch your accuracy rate go up. The longer you wait, the higher the accuracy; but keep in mind that if you wait too long, enemy AFW's and ground troops will punish you for idling. If you're hit directly while you're trying to aim, then you'll have to start the aiming process all over again. If the AFW is destroyed on either side, the ground troops will turn tail and run. Not only do you get to "pilot" your hulking AFW, you also call the shots for your ground troops too. Those antitank bazookas raining on your parade? Send out a firing squad and put an end to their pestering.
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