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November 16, 2000

MDK2 Armageddon Chat Transcript
Posted by @ 3:03 PM, EST
Nov. 14th IGN hosted a chat with MDK: Armageddon developer, Bioware.
Here’s a bit of the chat transcript:

Reverend-IGN Tech fun again!: In the last chat you said that low video RAM was limiting things like the textures and anti-aliasing. Isn't there some way you can take some Main RAM and assign it to be video RAM? And if not, why?

DavidBioWare Yes, the video memory situation has improved dramatically since last time.
DavidBioWare The problem was that there was too little video memory to fit all our textures, and the machine can't use a texture unless it's specifically in video memory.
DavidBioWare What we've found since then is that the PS2 has enough bus bandwidth to transfer each texture from main memory to video memory as it's needed.
DavidBioWare That's on the order to 100s of Mb per second. We hadn't anticipated that the PS2 had that kind of brute horsepower on its bus. No other machine I've used does, including any PC or the Dreamcast.
DavidBioWare We had to reorient our thinking after that. :) So now we have almost more texture memory than we know what to do with.
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