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May 2, 2000

Onimusha interview
Posted by @ 4:16 PM, EDT
Core kicked up an interview with Capcom about their game Onimusha.
Here’s a bit:

Question: Very interesting, can you give us an example of how the music will progress?

Samuragochi-san: For example; imagine you just beat a boss, the music would make you feel confident and relieved. If you moved into another room and the music was dark and horror-style, players wouldn't enjoy it. In Onimusha there's no gaps between the story and the music like that.

Inafune-san: Biohazard is the kind of game where players know there are zombies waiting to surprise them. In Onimusha you're a Samurai, so we want players to feel invincible, like saying 'I can kill you all!' We're planning to add many action elements to the game, including tricks to open doors with your sword ready for attack. I think these are the main differences between transferring development from the PlayStation to the PlayStation2.

Full interview







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