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June 29, 2000

Deconstructing PlayStation 2
Posted by @ 8:12 AM, EDT
Core kicked up a huge interview with some PS2 developers.
Here’s a bit:

Core: If you could request that SCEI alter one aspect of the PlayStation 2, either a component, an aspect of the retail unit itself, or something to do with the development kits/process, what would it be? What do you feel, from a developer standpoint, is PlayStation 2’s greatest asset?

Criterion: Next time, could they do a VAIO makeover of the development TOOL, it would be awesome in purple! The greatest asset is flexibility -- people will be finding new ways to push this hardware for years to come.

Developer X: The PlayStation 2 has several great assets; a separate bus and processor for IO and sound operations, and the on-the-fly geometry modification that I mentioned earlier. Its floating point power, if fully utilized is pretty awe-inspiring too. I do wish it had a remote control thrown in however.
Full interview







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