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August 15, 2000

Raven interview
Posted by @ 4:26 PM, EDT
PSXNation smacked up an interview with Raven's Jake Simpson, talking about his experience developing for the PS2.
Here’s a bit:


Is the programming for PS2 so hard that it will hinder making a good game?
Jake:
As with any new machine everyone has a 'ramp up time' in terms of getting familiar with the hardware, what it does, how to get the best out of it and so on. I'd say for most PC developers this is going to be much steeper than for those who are used to getting close to the metal. With the PSX2 its exacberated by the fact that it has some on the face of it strange architecture. PC developers are not used to having to program Vector Units directly, or dealing with DMA channels, or streaming texture info directly into video ram - there are API's to do all that for them. There is some understanding required, and concepts that are not instantly graspable in all their nuances by those facing something like this for the first time.
Full interview







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