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September 19, 2000

Summoner impressions
Posted by @ 1:35 PM, EDT
Gamespot posted a hands-on preview of Volition’s RPG Summoner.
A slice:

The combat system is pretty interesting. All of the combat is done in real time, and it's handled much like a real-time strategy game. You pick who you want to command and assign him or her a target. You can then either give commands to a different character or try to improve the original character's attacks with special button presses. Once characters are given a task they simply go to it, and they only stop when the job is done. If you tell Joseph to attack a golem, he simply attacks until the golem is dead. You don't have to press buttons or select different attack types, although you can expend an extra amount of energy to chain attacks together.
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