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Stitch Experiment 626
PS2 Staff Review by Aaron Thomas


Disneys Stitch Experiment 626 is a basic platform game with a story that serves as a prequel to the animated movie Lilo and Stitch. Stitch is a loveable furry alien creature that can walk on walls, shoot guns, and even slow down time to attack enemies, yet all of this cant save this game from its problems. Problems which are so great even the most forgiving of young children wont be able to enjoy this game.

The premise of the game is simple enough - collect strands of DNA for Jumba, Stitchs master. The strands of DNA are scattered throughout the various levels, sometimes in plain sight, while other times concealed inside of objects which you must blow apart. After collecting 30 DNA strands you unlock the next level, where you must collect more to unlock the next area and so on.

Each level is a generic platforming level with all the common themes youd expect to see. There are conveyer belts, poisonous pits, and double jumps - pretty common fare. This is where the games issues begin, as theres very little creativity present in any of the levels. Theres nothing interesting to look at, theres very little exploration, and the objectives never change. Making matters worse are the DNA strands that are placed where its impossible to obtain them without dying. There are numerous checkpoints scattered amongst the levels, and theres no way to die so the suicide thing isnt a real problem, just a good example of the shoddy design.

The graphics in Stitch arent bright and colorful like youd expect from a Disney movie or game. Theyre bland looking with drab colors and rather poor texturing. To a young child, they wont look too bad, but they dont seem to draw much inspiration from the move. The games music is also very vanilla, and theres not much voice-acting, save for the occasional comment from Stitch to make the game feel anything at all like an animated film.

The camera system is one of the worst that Ive ever come across in any platform game - actually any game that Ive ever played. The camera, just cant seem to ever get in the right position, as its constantly facing the wrong way while you try to shoot, or its at some funky angle which causes you to miss a jump. You can hit L2 to swing it back behind you, but even thats sometimes difficult because Stitch is facing the wrong way because of a random camera spasm. On a positive note, the framerate is generally solid, and its pretty fast.

Stitchs controls arent too bad, but they are made poor due to the camera problems. The left analog stick moves stitch around, and only two face buttons are used, one to make Stitch jump, and another to make him shoot. Moving Stitch is easy, but there are problems with shooting his gun. Its very difficult to actually get the weapons to fire where you want them, and often your fire goes straight into the ground. This holds true for shooting at stationary objects when looking for DNA and killing the very simple and tame enemies in the game. None of the bad guys (and its tough to even call them bad) seem very concerned with killing you, and only become a nuisance when they respawn within seconds of you killing them.

Youve heard it a million times: Games based on movies, especially films geared towards children, arent any good. Unfortunately, this tried and true statement applies to Stitch Experiment 626. Other than the trailer and some other clips that can be unlocked, the game doesnt have much to do with the movie, and it is almost totally devoid of the Disney charm that one expects when spending money on something with the Disney name on it.


Reader Reviews
N/A

Score:
5
Gameplay
4
Graphics
6
Sound
5
Value
4


"The game doesnt have much to do with the movie, and it is almost totally devoid of Disney charm."


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