![]() |
![]() ![]() |
![]() ![]() ![]() ![]() ![]()
|
This topic is 3 pages long: 1 2 3 | next newest topic | next oldest topic |
Author | Topic: NFL2K1 Unleashed!!!! No Comparisons Just Screenshots!!! - (Read 1 Times) |
Vertical694
![]() ![]() ![]() Senior Member Posts: 395 |
![]() ![]() ![]() ![]() ![]() AA is so overrated now.RRV is what started all of this and Namco is fixing it up for the U.S release.Seriously the jaggies in recent PS2 games aren't nearly as bad as they were when the PS2 launched in Japan.I have no reason why Volition would lie about taking no performance hit.It would only hurt them in the long run than help.Serious I and many other people and probably developers are getting sick of people consantly bringing up Jaggies,AA etc....The whole issue was completely overblown by the media even now when most PS2 games have very little jaggies in them people still bring up this crap.This issue have be argued and debated non-stop for months and months, just let it rest. [This message has been edited by Vertical694 (edited 08-17-2000).] |
VP
![]() ![]() Member Posts: 73 |
![]() ![]() ![]() ![]() ![]() quote: *shakes head This is pitiful. You didn't get the whole point of me posting the pics. I was trying to say something beneficial about PS2 games and instead you took it as an insult. If you read the post the entire reason for me posting the pics was to explain how jaggies can be noticiable in some games, but usually they are not noticeable during gameplay. I guess since I posted PS2 pics you automatically got defensive and wanted to post some DC pics with jaggies to address the obvious: 'DC games have jaggies too!'. Well I hope it made you feel better. |
jaggies
![]() ![]() ![]() Senior Member Posts: 436 |
![]() ![]() ![]() ![]() ![]() Once again your ******* stupid ass is telling bullshit I already know and have posted dc has jaggies too . I wont miss out on games like summoner,timesplitter,smugglers run. WONT MISS OUT ON NFL2K1 EITHER . I like xbox why dc what i like dolphin what i like PS2 likes [This message has been edited by jaggies (edited 08-17-2000).] |
Dojo?
![]() ![]() Member Posts: 211 |
![]() ![]() ![]() ![]() ![]() If you want to see jaggies in a DC game just go play Virtua Tennis or WSB2K1 of NFL2K it's even worse than on the PS2. |
MeTaL=DeaTh
![]() ![]() ![]() Senior Member Posts: 509 |
![]() ![]() ![]() ![]() ![]() well VP,it's sure hard to believe your point when you said MGS2 has jaggies in gameplay and told someone in a reply shortly after why they couldn't believe in would not be in the game by just the screenshots alone. how am i supposed to think,it looks like your motive was to insult..plus you showed no DC pics with jaggies (so i took the liberty to help out ![]()
|
jaggies
![]() ![]() ![]() Senior Member Posts: 436 |
![]() ![]() ![]() ![]() ![]() DOJO? makes me laugh and you own a dc and a ps2. ALSO the japan launch games are still jaggie as hell so you must have goten ahold of the new revamped aa us version ps2 games hahaha japans jaggie launch games arnt as good as dc games because the ps2 games didnt have any aa and dc games did. PS2 and dc jaggies will be the same if ps2 developers use aa. [This message has been edited by jaggies (edited 08-17-2000).] |
MeTaL=DeaTh
![]() ![]() ![]() Senior Member Posts: 509 |
![]() ![]() ![]() ![]() ![]() quote: Jaggies once again i make my point with your remarks,by the way the PS2 launch is over 5 months past,guess you don't keep up on things much... |
jaggies
![]() ![]() ![]() Senior Member Posts: 436 |
![]() ![]() ![]() ![]() ![]() PS2 and dc jaggies will be the same if ps2 developers use aa. |
Vertical694
![]() ![]() ![]() Senior Member Posts: 395 |
![]() ![]() ![]() ![]() ![]() quote: DC games don't use AA,they use that same blending method Volition is using in Summoner.The only DC game that had REAL AA was Ready to Rumble.Also it was interlace flicker that was the main reason why there was jaggies not AA. |
jaggies
![]() ![]() ![]() Senior Member Posts: 436 |
![]() ![]() ![]() ![]() ![]() He dumbass iam tired of you bringing that up. Its the same guy every time i know they ******* difference between fsaa. Fsaa is a type of aa. There are many ways to do aa. Get it through your ******* head for the last time when i say this.
ASLO when i asked and other people why the screens where still jaggie they said it only shows while the game is running too. DAM BOy you think i dont know nothing about jaggies my ******* name is jaggies. [This message has been edited by jaggies (edited 08-17-2000).] |
Vertical694
![]() ![]() ![]() Senior Member Posts: 395 |
![]() ![]() ![]() ![]() ![]() I don't know why people bring up this.Its a old and imo usless debate.Yes what Volition is doing is kinda like a pseudo AA,not in the general sense. [This message has been edited by Vertical694 (edited 08-17-2000).] |
Phill
![]() ![]() Member Posts: 184 |
![]() ![]() ![]() ![]() ![]() The PS2s ant-aliasing is a much more difficult beast to master than the DC apparently. But I'm sure developers will have it all figured out in good time. |
Vertical694
![]() ![]() ![]() Senior Member Posts: 395 |
![]() ![]() ![]() ![]() ![]() I doubt PS2 or DC games will use FSAA that much.The only game on both the PS2 and DC that use real FSAA is Ready to Rumble 2 (add RTR1 for the DC).FSAA takes a performance that's clearly the developers don't want. |
jaggies
![]() ![]() ![]() Senior Member Posts: 436 |
![]() ![]() ![]() ![]() ![]() to there are ways to give the illusion of AA,without having to take cuts in performance,and some developers are are taking advantage of themhowever ,until SOny comes up with a specific and easy ways to implement true AA that dosent take major hits on performance,you probably wont be seeing a huge number of games take advantage of it. Straight out of psm mag this latest issue [This message has been edited by jaggies (edited 08-17-2000).] |
Vertical694
![]() ![]() ![]() Senior Member Posts: 395 |
![]() ![]() ![]() ![]() ![]() I don't think Sony needs to solve in how to get true AA without performance hit.Most of the PS2 games comming out have very little jaggies in them and are barly noticeable while your playing the game.I mean really having afew noticeable jaggies in your games isn't really all that bad.If you can survive having awhole bunch of jaggies on the PSX for 5 years you can surly survive playing games with barly noticeable jaggies. |
Dojo?
![]() ![]() Member Posts: 211 |
![]() ![]() ![]() ![]() ![]() jaggies, you just said yourself that PS2 AA is the same thing that the DC does. So what more do you expect? I actually prefer the way games look WITHOUT AA they are much sharper and you can make out more details. |
jaggies
![]() ![]() ![]() Senior Member Posts: 436 |
![]() ![]() ![]() ![]() ![]() I want a specific and easy way or ways to implement true AA that dont take major preformance hits or i just wanted the japan games to improve because i didnt want crap because japan didnt buy it . This all started because i said nfl2k1 was smoother because dc isnt having trouble with aa and its a second edition. But i know ps2 has ways of faking aa,etc. WILL MADDEN USE THIS IS THE QUESTION? I know more about jaggies than you thought i knew.its hard to weed threw the PR bullshit tho and find the real hard facts. I need a ps2 dev kit and manual or someone that knows what the **** there talking about and wont sugar coat it. [This message has been edited by jaggies (edited 08-17-2000).] |
Vertical694
![]() ![]() ![]() Senior Member Posts: 395 |
![]() ![]() ![]() ![]() ![]() Madden don't use any kind of AA, if i'm not mistakened maybe they are using that blending method Volition is using but I haven't heard they did.They could be using good mip-mapping I heard thats reduce jaggies. quote: You ain't gonna see it on the PS2 or DC and I doubt you'll see it on the Dolphin or Xbox either even though they are newer technology. |
ddaryl
![]() Posts: 894 |
![]() ![]() ![]() ![]() ![]() quote:
Still look at gameplay movies you really have to want to find a jaggie to actually find one.
|
Weltall
![]() ![]() Member Posts: 121 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() I wonder what techniques we can use to eliminate PS2Central's problem with jaggies. ------------------ |
This topic is 3 pages long: 1 2 3
All times are ET (US) |
next newest topic | next oldest topic |
|
|
![]() ![]() |
Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.