Midnight Club: Street Racing review - Comments (0)
Posted by @ 6:47 PM, EST
We added a review of Angel Studios’ street racer, Midnight Club:
You are a member of a secret gathering of urban streetracers who cruise the streets of London and New York searching for a few thrills and spills. Okay so this premise has been done before but what is old shall be shiny and new again, thanks to the graphic power of PS2. Everything on screen looks fantastic. Buildings are detailed and all the lamp posts, mail boxes, phone booths and even the trash bags are rendered in full polygon glory.
PS2 games from Acclaim - Comments (0)
Posted by @ 6:34 PM, EST
Acclaim recently released its financial report for fiscal year 2000. In the report some information about upcoming games could be found:
Acclaim's offerings for the PS2's 128-bit system will be All-Star Baseball featuring Derek Jeter, NFL Quarterback Club, Acclaim's own ShadowMan, the Second Coming, a soon to be announced hit arcade conversion and a promising new title for the Company's already successful Max Sports division.
Next gen Lara movie - Comments (0)
Posted by @ 6:32 PM, EST
According to C&VG, Core Design has put a movie and pictures of the next gen Lara game on the recently released PSX game, Tomb Raider Chronicles.
Here’s a bit of the article:
PlayStation owners can get a gander at the stunning footage by doing the following: start a new game, and hit "Select" in the inventory menu. Now go to the "Timex" icon and press L1, L2, R1, R2, down, circle then triangle.
Now press "Start" and quit out of the game. When you get back to the loading screen you’ll see a Special Features option. Head in for a peek at what’s in store next year.
Red Faction interview - Comments (0)
Posted by @ 6:32 PM, EST
Actiontrip posted an interview with Volition talking about their upcoming PC/PS2 first person shooter, Red Faction:
AT: The constant terrain deformations must be causing some major problems, at least as far as the AI. How are you coping with the challenge?
JT: The added liberty players will get from Geo-Mods definitely makes development more complicated. From a level creation standpoint, the designers can control what areas can be modified and how severely, if at all - we can therefore create environments that will let a player leave a satisfying path of rubble in his path but protect regions critical to their advancement from game-breaking modification.
The AI will also respond to geomods as well; hide behind cover, and that high powered turret just may blow it out from in front of you. Duck behind fallen geometry, and the goons firing hot lead at you might circle around to get a clearer shot and pin you down. The challenge here is to make sure our enemies react realistically and logically with the dynamic environments we set the player in.
Full interview
Elite Force for PS2 - Comments (0)
Posted by @ 6:31 PM, EST Gamespot reports that Majesco will publish Star Trek: Voyager Elite Force for the PS2.
The game is scheduled to ship in the fall of 2001.
For more information check out IGN’s review of the PC version.
Views - Comments (0)
Posted by @ 6:29 PM, EST
Gaming Age kicked up a review of EA’s FIFA 2001:
Okay, it's pretty and it sounds good, but how does it play? Incredibly smooth! One would figure with the new graphical engine, the game play would have lost a step or two, but this is not the case. If you're familiar with FIFA, you'll jump right into the action. If you're a newbie to the series, you'll well... jump right into the action. It plays just that damn good. Calling plays, switching, tackling, passing, and scoring are all responsive with no signs of lag. There's a training mode to hone your skills, so you'll be a pro in no time. FIFA has to be, in my opinion, one of the best playing sports games to date.
Gamespot posted a preview of Capcom’s Resident Evil: Code Veronica Complete Edition:
Code Veronica also further cultivates the series' cramped cinematic tone while fleshing out some of its action elements. The game's fully 3D environments allow for the implementation of a dynamic camera system, which enables radical perspective changes between scenes and really helps bring the game's environments to life. Also, the fact that Claire and company can simultaneously wield two handguns, Hong Kong action film-style, renews the novelty of shooting the undead.
ESPN NHL National Hockey Night - Comments (0)
Posted by @ 6:49 PM, EST
Konami released first screens of NHL National Hockey Night: pic #1, pic #2, pic #3, pic #4
Here's a bit of the press release:
This coming winter, ESPN the games will take center ice and unleash to the PlayStation 2 and Game Boy Color the most powerful and hard-hitting hockey gaming experience -- ESPN National Hockey Night. Boasting total ESPN integration along with fluid animation and graphics, this long awaited title will deliver all the earth-shaking body checks, lightning-quick skating action and goal scoring artistry of NHL Hockey. “
ESPN National Hockey Night will be available in January of 2001 for both the PlayStation 2 and Game Boy Color at suggested retail prices of $49.99 and $19.99.
Madden NFL 2001 review - Comments (4)
Posted by @ 5:50 PM, EST
We added a review of EA’s PS2 football game, Madden NFL 2001
A slice:
Madden cards are back this year, and they play a larger role in the game this year since there are more cards than ever before. The Madden Challenge is a unique way to add replay value to an already deep game. During a game you are challenged to do certain things, such as complete a long pass, sack the quarterback, make five tackles with one player, and many other things. When you complete one of these challenges you are awarded tokens to go towards purchasing a pack of Madden cards. When you have enough tokens, you can buy a pack of cards and place them in your album. In the pack you will find player's cards, which if you play a specific players card during a game their attributes will be boosted, All-Time Teams cards, which unlocks new teams, and even cards that unlock new venues.
Browser and MP3 player for PS2 - Comments (0)
Posted by @ 5:50 PM, EST
According to Famitsu, Ergo Soft and Planetweb will release an Internet browser and MP3 software for PS2 in Japan by the years-end.
Here’s a bit of the article:
Planetweb's PS2 Internet browser will allow users to send/receive e-mail, as well as to play MP3 files. The software, when used in conjunction with Sony's hard disk peripheral -- scheduled for release in this winter --, a USB modem and PS2's exclusive memory card, will enable PS2 users to surf the net.
The PS2 MP3 software will permit users to playback MP3's on PS2 as well as encode their music CDs into MP3's and save them on SCE's hard disk. Unfortunately, the titles, sales date, and prices for the two new software titles remain unknown.
Full article
ATV announced for PS2 - Comments (0)
Posted by @ 5:49 PM, EST
SCEA recently announced the ATV-based racing game, ATV Offroad Fury, for the PS2:
"ATV Offroad Fury immerses gamers in a realistic and fast-paced racing world complete with stunts, enormous environments and adrenaline-pumping action," said Ami Blaire, director, product marketing, Sony Computer Entertainment America. "Gamers and racing enthusiasts alike will be completely absorbed by the authentic feel and the challenging competitive action of this exciting new game for PlayStation 2."
The game is scheduled for a January 2001 release.
Thanks to gamers.com for the info.
Sony released two TV commercials made for Gran Turismo 3: Movie1 (Real Video) Movie2 (Real Video)
Core posted a new movie of Capcom’s PS2 / DC horror title, Biohazard Code Veronica - Complete Edition: Movie (8 MB)
Gaming Age posted some screenshots of Uep Systems’ Cool Boarders: Code Alien.
Views - Comments (0)
Posted by @ 5:45 PM, EST
Gamespot posted hands-on impressions of Gran Turismo 3:
Likewise, even though Trial Mountain was the only track available at the Auto Show, it gives a good indication of the graphics potential of the final game. This course takes drivers through a wooded area where light pours down through a canopy of trees and is dynamically reflected off the chassis of each car. And with ten turns as well as a high-speed S-curve littered throughout this counter-clockwise course, Trial Mountain is also one of the most technical tracks in the game. It's also worth mentioning that the background music for this course was none other than Motley Crue's Kickstart My Heart.
One of the most mysterious aspects of the game is the fact that there are absolutely no multiplayer options of any sort. The engine is easily able to handle all four characters on screen in addition to the numerous enemies around, so it doesn’t make sense that the game’s engine is incapable of handling it. This, in addition to the fact that the normal game is rather on the short side, leaves X-Squad with little in the way of replay value.
The third biggest point is that the overall sense of ball handling is exceptional. The ball physics, which up until the last World Cup game were rather shoddy, have continued to improve over the years, and in this version they're excellent. I still wish the ball rolled with a little more realism, but hey. But what's very noticeable in looks and feel is the way the players handle the ball. When the ball hits a player's chest, it thuds, bounces off with a controlled impact, lands at the players' feet, ready for dribbling.
X Squad review - Comments (0)
Posted by @ 4:35 PM, EST
We added a review of EA’s 3rd-person shooter, X Squad.
A slice:
The in-game controls are excellent. The developers did an admirable job utilizing all of the buttons on the Dual Shock 2 in a way that makes things easy to control and accessing weapons has never been made easier. The problem is not with the control and response of the main character but with how the other three team members act and respond to various situations. The much touted "unique and sophisticated buddy artificial intelligence" is not so intelligent after all.
DVD remote from Sony - Comments (2)
Posted by @ 4:34 PM, EST
Sony will release a PS2 DVD remote for the Japanese PS2 December 22nd.
The controller allows owners of Japanese PS2s to do basic DVD functions that they couldn't do before, such as program play, shuffle, and repeat, as well as some nice tricks like slow-mo and scanning.
The remote can also be used as a wireless controller to play games. Click here for a picture of the remote.
Thanks to geisen and Famitsu for the information.
Top selling PS2 games - Comments (0)
Posted by @ 4:33 PM, EST
Gameweek posted the Top 10 selling PS2 game for Nov 12th to Nov 18th:
1. Madden NFL 2001
2. Fantavision
3. Tekken Tag Tournament
Go here for the full list
PS2 Technical Overview - Comments (0)
Posted by @ 4:32 PM, EST
Firingsquad posted a technical overview of the PS2.
Here’s a bit:
The Emotion Engine is the main processor of the PS2 and performs all of the 3D geometry calculations. The major components to the Emotion Engine are the MIPS CPU core, the FPU, the MPEG-2 decoder, and two additional floating-point vector processors: VPU0 and VPU1. These are just different parts of the CPU, in the same way a GeForce has a 2D core and a 3D core. The vector units are the most unique components of the chip.
Vector units can be thought of as specialized FPUs that are extremely fast at evaluating the multiplication and addition of vector equations. An FMAC (Floating-Point Multiply-Adder Calculator) is the silicon inside of a FPU that actually does the math. They're used for doing vector dot products, for example.
Full article
UK PS2 software launch figures - Comments (0)
Posted by @ 4:32 PM, EST
C&VG posted the figures for the PS2 software sold in the UK last week:
FIFA 2001 Major League Soccer ships - Comments (0)
Posted by @ 4:31 PM, EST
Electronic Arts today announced that FIFA 2001 Major League Soccer for the PS2 has arrived on store shelves.
A bit of the press release:
"The combination of soccer talent, innovative gameplay and music creates an unrivaled interactive soccer experience," said FIFA executive producer Marc Aubanel. "We've been making FIFA games for over eight years and we continue to find revolutionary ways to enhance the experience for our fans. With FIFA 2001 we were able to take the player holding the controls and teleport him onto the field. The crowds come alive with amazing crowd animation effects in a thunderous stadium. Special effects abound with incredible weather effects, animating shadows and breath-taking light refractions that simulate a living environment. FIFA 2001 provides the full range of visceral heartbreak or glory when that shot hits the crossbar and slips past the goalie."
Two PS2 titles from Fox Interactive - Comments (0)
Posted by @ 4:30 PM, EST
According to Gamespot Fox Interactive will release No One Lives Forever and Aliens: Colonial Marines fall of 2001. Go here for more info
Onimusha details - Comments (0)
Posted by @ 4:30 PM, EST
IGN posted some new information on Capcom’s samurai fighter, Onimusha:
In Onimusha, the so-called Demon Gauntlet held by the main character aids in the absorption of enemy souls. When you defeat an enemy, the enemy's soul appears -- the stronger the enemy, the larger the soul. To collect the soul into your demon gauntlet, you press and hold the X button.
Core scored screens of Artdink's upcoming PS2 RPG, Lunatic Dawn Tempest: pic #1, pic #2, pic #3, pic #4
The game is scheduled for a February 2001 release in Japan.
Core also posted a movie of ESP’s Victorious Boxers: Movie (2 MB)
Views - Comments (0)
Posted by @ 4:28 PM, EST
Gamespot UK posted a review of Koei’s Dynasty Warriors 2:
Basically, Dynasty Warriors 2 is a massive revamp of the popular scrolling beat 'em-up genre, with the sideways scrolling levels of games such as Final Fight eschewed in favour of a third-person view as the chosen hero scurries across a 3D battlefield. However, while you could count the assailants in titles such as Final Fight and Golden Axe on the fingers of one hand, the Midas game has a cast of literally thousands - with dozens of battling warriors on screen at once. The game uses feudal Japan as its backdrop, with the player selecting one of several weapon-toting Warlords who are then pitched straight into these frenetic battles.
Full review
3D Action Planet posted a preview of Core Design’s PC/PS2 adventure-shooter, Project Eden:
Although there will be plenty of "bang-bang" shoot 'em up action, the emphasis will be on teamplay. You can take full control of any of the four members (Carter, Minoko, Andre and Amber) of your team to setup ambushes or flanking maneuvers. Each character will have their own strengths and weaknesses. For example, Amber is a robot, making her ideal for situations that involve gas or hazardous materials. Another member, Minoko, is adept with computers and electronics. You will also use abilities for solving puzzles by hacking computers and taking control of equipment that maybe lying around. Project Eden is a hybrid of genres where knowing your team's abilities is critical for taking down baddies and getting past obstacles throughout the game.
Gaming Age posted a review of Koei’s strategy title, Kessen:
Koei might have some of the greatest strategy games on the planet, but because of the complexities involved in being able to experience their games for what they are, they’ve hard an uphill battle in being able to carve a spot in the US market. For Kessen, Koei has essentially stripped down one of their other titles and popped in a more user-friendly interface. Before a mission starts, you pick four enemy armies that you would either like to defect to your side, or stay out of the battle completely. Following that, the initial battle strategy showing where individual armies will move (or in some cases, not move; it’s possible to set them up near a forested area for an ambush) from the start is chosen.
Gamespot posted hand on impressions of ATV Offroad Fury:
The premise behind the game seems simple enough. Players choose a rider, customize their apparel, select from a number of ATV bikes - each with different values for handling, acceleration, top speed, and stability - and race them across wide-open areas. Judging from the limited build on display at the Auto Show, the physics seem to be quite liberal, making it possible to pull off wild midair stunts and impossibly long hang times.
Daily Radar posted a review of Acclaim’s Super Bust-A-Move:
Evangelist games such as Super Bust-A-Move help bring new gamers into the fold. Thanks to its simple controls, bright graphics and quick learning curve, anyone (including small children, girlfriends, roommates, grandmas and possibly even puppies -- we're checking that one as we speak) can learn to play. This eventually means more opponents for us to destroy in real videogames.
NHL 2001 review - Comments (5)
Posted by @ 5:40 PM, EST
We added a review of EA’s NHL 2001:
The players move quite realistically thanks to over 950 new motion-captured moves that were performed by actual NHL players. While the players look great, the coaches on the other hand all look the same. It is a shame the developers did not take the same approach as they did with Madden in order to capture all of the coaches. All of this eye-candy does come at a price as the developers had problems keeping the frame-rate a consistent level.
PS2 fever grips Europe - Comments (0)
Posted by @ 5:39 PM, EST
C&VG posted an article about the European PS2 launch last Friday.
Here’s a bit of the article:
Near-riots ensued in the French capital and three people – reportedly in their late teens - were hospitalised in the crush to be the first to grab the next generation hardware. Thousands of prospective customers crammed Parisian stores, eager to nab one of the 70,000 machines available in the country, a situation compounded by 20,000 consoles being sold outside of the French pre-order system. Violence erupted as the deadline for launch passed. The shots below were taken from a Virgin MegaStore in Paris.
Super Bust-A-Move ships - Comments (0)
Posted by @ 5:38 PM, EST
Acclaim today announced that Super Bust-A-Move for the PS2 has shipped to national retail outlets.
Here’s a bit of the press release:
Super Bust-A-Move brings the infinite re-playability of Acclaim's most popular puzzle franchise, Bust-A-Move, to the PlayStation 2, while taking advantage of the tremendous technical capabilities of the newly launched system.
"Acclaim is thrilled to be part of the exciting PlayStation 2 launch," says Evan Stein, Brand Director at Acclaim Entertainment. "As the only established puzzle franchise available for the PlayStation 2, Super Bust-A-Move's completely enhanced gameplay delivers the addictive, competitive action that gamers crave."
New PS2 first party game - Comments (5)
Posted by @ 2:12 PM, EST
C&VG reports that Sony has an action-adventure title currently in development at Sony's Cambridge studios in the UK.
Here’s a bit of the article:
While the game and its contents are hard under wraps at the moment, Sony is prepared to admit the title does actually exist. "Fable is still quite a long way off," said Liz Ashford, European PR manager for SCEE. "Some people saw when we were doing Medieval 2, but as it's so early there's really not much point going in to it as yet.
Red Faction interview - Comments (2)
Posted by @ 2:12 PM, EST
Playnow posted an interview with Volition about their PC/PS2 first-person shooter title Red Faction:
PN: Can we expect to discover some level of personality within the lead character, or will we be controlling a voiceless mute like Half-Life's Gordon Freeman?
Alan Lawrance: The player will be able to see and hear the lead character during the in game cinematics. Outside of that, you won't be hearing the player make many remarks. One of our main goals is to immerse the player into the game, and we believe making the player character talk a lot during gameplay has more potential of breaking immersion than enhancing it.
Full interview
Obi-Wan for PS2? - Comments (0)
Posted by @ 2:11 PM, EST
Gamespot reports that Star Wars: Episode I Obi-Wan for the PC will instead be released for next gen consoles.
Here’s a bit of the article:
"Following an extensive review of the project and a great deal of deliberation, LucasArts Entertainment Company has ceased development of Star Wars: Obi-Wan for the PC. The expected breadth and scope of the Obi-Wan project could not be met given limitations of technology and the company's recently heightened quality standards. LucasArts is now planning to bring the game and its assets to a next-generation console platform. Further announcements will be made in this regard next year.”
Tokyo Bus Driver for PS2 - Comments (0)
Posted by @ 2:11 PM, EST Core reports that Japanese developer Forty-Five will bring their popular Tokyo Bus Driver series to the PS2. The game is scheduled for a March 2001 release in Japan.
Ridge Racer V interview - Comments (0)
Posted by @ 2:10 PM, EST
C&VG had a chat with Namco about RRV and the PS2.
A slice:
CVG: We have seen a huge leap in graphical quality from Ridge Racer on PlayStation to R4 on PlayStation. Will we see the same difference in time on PlayStation2?
Namco: "It is most likely as we will continue to study it. PS2, I think, is the hardware whose quality (performance) will become higher as more time we spend on it. We expect much of PS2 for many parts are still left unknown." (Saita answers)
GT3 interview - Comments (0)
Posted by @ 2:09 PM, EST
Gamers.com translated an interview from the weekly Japanese mag, Famitsu.
Here’s a bit:
Famitsu:How far along are you?
Kazunori Yamauchi: About 75% internal workings are pretty much complete, but we are still working on the user interface.
Famitsu: Are there more parts with which you can tune your car?
Yamauchi: The number of parts is pretty much the same as GT2. When we created GT2, we increased the number of parts to make it comparable to tuning a real car. This time however, we made it so that you can really tell the difference when you change one part for another. That was the biggest improvement in terms of tuning.
Interview Part1
Interview Part2
GT3 interview #2 - Comments (8)
Posted by @ 2:08 PM, EST
IGN posted an interview with the game's American producer:
IGNPS2: How many players will it support?
Imasaki: Up to six players if you use three PlayStation 2's, because it's two players per PS2.
IGNPS2: It has been talked about how the computer AI will react to you in this game. So, if you push someone into the grass, that car will seek revenge on you. Is this being worked on?
Imasaki: Yes, it's being worked on and should be in the game. It's our goal to have you see emotion in the AI and it's one of the biggest things we hope to see in the final game.
Test Drive interview - Comments (0)
Posted by @ 2:08 PM, EST
IGN also posted an interview with the team behind the off-road racer, Test Drive Off-Road Wide Open.
A slice:
IGNPS2: How many tracks and cars are in the game? And what kind of reward/cheat system is built into the game?
Clinton: You’ll have three completely unique, huge levels with thirty races. There will be more than forty licensed vehicles with variations and modifications. The main game allows the player to compete in a tournament, unlocking vehicles and earning add-ons to their existing vehicles. In addition, there are more casual modes of playing that allow the player to quickly race or explore the rich environment.
Views - Comments (3)
Posted by @ 2:03 PM, EST
The lads over at Gamespot UK posted reviews of Konami’s soccer game ISS and Angel Studio’s Smuggler’s Run.
First Defender of the Crown Sequel for PS2 - Comments (2)
Posted by @ 3:09 PM, EST
Gamers.com reports that Cinemaware is working on Robin Hood: Defender of the Crown for PC, PS2 and Xbox.
Here’s a bit of the article:
Players take on the role of Robin and must use strategy, cunning, and quick reflexes to defeat Prince John, rescue King Richard, and reunite England. Together with the help of Little John, Friar Tuck, Maid Marian and the band of merry men, Robin Hood must use his mastery of archery, swordsmanship, jousting, and siege warfare to lead the people of England to victory.
The game features a unique blend of role-playing and strategy, united by a series of action sequences. Gamers can lighten the purses of the rich who dare travel through Sherwood Forest and play out sieges featuring castle shattering catapults and battering rams. Robin Hood will take on tournaments of joust and archery: for fame, fortune and land. Players can master the art of archery on foot and on horseback, and affect a variety of possible outcomes.
Full article
Oni interview - Comments (0)
Posted by @ 3:08 PM, EST
Oni Central posted an interview with Lorraine Reyes @ Bungie Studios, talking about the PC/PS2 action game, Oni:
OC: Do you think the Oni comic will turn a few heads in the manga community (i.e. those who have no knowledge of Oni - shame on them! :)?
LR: Hmm. That's kinda hard to say. I haven't really been following the comic industry enough to gauge Sunny Lee's popularity. Phil Amara, the Dark Horse editor in charge of the comic, and I were in regular contact regarding Sunny Lee's work earlier on. There were some things about his style that worked and didn't work. But the last couple bits of art that I saw from Sunny aesthetically looked promising. However, doing pin-ups is a different matter to doing pages upon pages of sequential art. But! I'm hypercritical about how Konoko is drawn (and how females are drawn in comics in general) and how some artists incorporate "anime" into their style just by drawing big eyes and doing exaggerated expressions, so my thoughts on it may be a bit harsher than it should be. If the writing is good (and not obviously pandering) and the art is consistent (and that Konoko is not drawn like a guy with large breasts) then the comic will be a blast.
MTV Music Generator for PS2 - Comments (0)
Posted by @ 3:08 PM, EST
Codemasters has confirmed it has secured global licensing rights to the MTV Music Generator brand for the next generation of music creation software to debut on PS2 in 2001.
A bit of the press release:
"MTV is one of the world's strongest brands. As a license, it embodies music entertainment and using it, as a headline property in the US last year, the product became a tremendous success," said Jeremy Webster, Codemasters' Business Affairs Manager. "As our award-winning music software is enhanced to take advantage of the power offered by the PlayStation 2's hardware, the use of the MTV brand will be a major strength in our global marketing for MTV Music Generator."
"Codemasters' music creation software can't be beaten and we were especially thrilled when the MTV Music Generator was named as "Best Innovative Game" at Sony Computer Entertainment's awards earlier this year," Comments Tony Calandra, Director, Interactive Products, for MTV. "The fact that Codemasters chose MTV to headline its next-generation of music proves the power of working with a globally recognized brand."
World Sports Cars for PS2 - Comments (0)
Posted by @ 3:07 PM, EST
FGN reports that Razorworks Limited is developing a PS2 version of Empire's racer, World Sports Cars:
"Razorworks has been working with PS2 since the beginning of the year and it has the technology and ideas to make World Sports Cars the best it can be on PS2.
"Razorworks will work with the West brothers to ensure the PS2 version is as in-depth as the PC version, which is due next summer, with the PS2 version following soon after."
Full article
Giants confirmed for PS2 - Comments (0)
Posted by @ 3:06 PM, EST
PCShooter.com posted an interview with the members of the Giants: Citizen Kabuto development:
Luckee: Do you expect the PC version to be released first and do you expect the Playstation 2 version to be graphically similar?
Travis: The PC version should be out next month. The Playstation 2 version will emphasize different things. Will it look better? Maybe, because we can use more polys on the characters, but it won’t be so obvious that people will find the PC version vastly inferior. We are just trying to take advantage of everything the different platforms have to offer.
Luckee: In that platform can they also have multiplayer?
Travis: Yes the features will be very similar.
For information about the game check out the full interview.
14 PS2 titles for European launch? - Comments (0)
Posted by @ 3:05 PM, EST
Gamespot reports that only 14 of the original 33 European PS2 launch games will be available this Friday. Go here for more info
Rock and Roll Racing for PS2? - Comments (1)
Posted by @ 3:05 PM, EST
EBWorld.com has added "ROCK AND ROLL RACING PS2" to its PS2 games list.
According to EBWorld the game will ship March 15th next year...
Here’s the product page for the game.
Media - Comments (0)
Posted by @ 3:04 PM, EST Core posted new screens of ESP’s Victorious Boxers: pic #1, pic #2, pic #3, pic #4, pic #5
The game will be released December 14th in Japan.
Views - Comments (0)
Posted by @ 3:02 PM, EST
The lads over at Gamepot UK smacked up a review of Midway’s Ready 2 Rumble: Round 2.
A slice:
The controls in R2RB: R2 as a whole are extremely tight and responsive - you always feel as though you're in charge of the action, and you never have to wait for an animation to finish before resuming play. The game's controls match the game's visuals exactly, which makes playing R2RB: R2 a joy.
Full review
Gaming Age posted a review of EA’s NASCAR 2001:
Game play is the mark that keeps this from the "stay away" level, as the game plays terrific. Gone is the sloppy control of old. You can handle your cars accurately though turns, and obviously loose your control in crashes. It seems that more attention was paid to the control issues, than the overall engine. Why is it not possible to get both?
Wild Wild Racing review - Comments (0)
Posted by @ 5:30 PM, EST
We added a review of Rage’s PS2 racer, Wild Wild Racing.
Here’s a bit:
Replay value is quite high when you consider the number of tasks set out to complete the game. Many will complain that there are not enough tracks. True, but the sheer size of the ones present, plus the many routes that open up, gives more than enough challenge to be content with. Add to this a pretty credible two-player split-screen mode and you have a game that is worth a look at.
UK PS2 ad - Comments (0)
Posted by @ 5:30 PM, EST
SCEE posted the launch trailer that will be shown in the UK this week.
Check it out
PS2 racing engine from Climax - Comments (0)
Posted by @ 5:29 PM, EST
Gamespot reports that Climax has finished its racing engine titled Climax Motorsports.
Here’s a bit of the article:
"Motorsports is an increasingly competitive area for publishers, and development time on PS2 is vitally important," said Tony Beckwith, managing director for Climax Brighton. "We've already seen a dip in the market this year as publishers and developers make the transition - the market needs product and it needs it quickly. Our technology offers publishers a springboard for product out in time for the all important Christmas 2001 season without comprising on quality."
Media - Comments (1)
Posted by @ 5:28 PM, EST C&VG posted three movies of EA’s F1 Championship Season 2000: Movie1 (1.7 MB) Movie2 (1.7 MB) Movie3 (1.3 MB)
The game will be released Dec 15.
Capcom posted a movie of BioHazard: Code Veronica Complete running on the PS2: Low-res movie Hi-res movie
Sony posted a new movie of Capcom’s survival adventure game, Onimusha:
Normal Version (1.3 MB, Real Player format)
High Quality Version (6.1 MB, Real Player format)
Core posted first screens of 3DO's upcoming helicopter shooter, Army Men: Air Attack 2: pic #1, pic #2pic #3
Japanese game developer Idea Factory is working on a PS2 RPG called Global Folktale.
Some early screens: pic #1, pic #2, pic #3, pic #4
The game is currently scheduled for a year 2001 release in Japan.
Views - Comments (0)
Posted by @ 5:27 PM, EST
Gamespot posted a review of EA’s NASCAR 2001.
A slice:
As far as gameplay goes, NASCAR 2001 provides a solid game of racing. The courses reflect their real-world counterparts, such that each raceway's trademark assortment of sharp corners and banks makes things quite interesting. For example, the sharp bank in the second turn at North Carolina will throw your car into the wall if you're traveling too high on the racing line. The car control itself is standard - push X to accelerate, square for brake, and hit circle when you wish to switch views. The controls may be remapped, however, placing analog steering and acceleration at your disposal. Actual driving is a healthy mixture of simulation- and arcade-style racing, although the balance definitely depends on the difficulty you choose and whether or not you've enabled car damage.
IGN posted details along with 30 screenshots of Terminal Reality’s racer, 4x4 Evolution.
"Off-road racing is a very violent experience. It's rough and tumble, and it's very dynamic. Stuff if constantly happening and we wanted to capture the wild, dynamic racing experience that these kinds of vehicles provide. We have paid a lot of attention to the dynamic affects of off-road racing. With 4x4 you get the true feeling of real life, constantly rumbling truck racing."
Rayman Revolution Preview - Comments (2)
Posted by @ 5:13 PM, EST
We added a preview of Ubi Soft’s adventure game, Rayman Revolution.
A slice:
Ubi Soft promises Rayman 2 Revolution will be the most challenging game of the series and will see Rayman fighting up to 10 enemies at once! There is also a hint of an RPG element in Revolution. Details are scarce but there will be some sort of character build-up so Rayman will be able to augment and acquire new powers in some way as the game progresses.
Red Dog for PS2 - Comments (1)
Posted by @ 5:13 PM, EST
According to , Argonaut is developing a PS2 version of the DC action title, Red Dog.
If you want more information about the game check out IGNDC’s review.
Half-Life for PS2 - Comments (3)
Posted by @ 5:12 PM, EST
Sierra Studios and Gearbox Software today announced development of Valve's Half-Life for the PS2.
Here’s a bit of the press release:
Half-Life PlayStation 2 is an all-new experience for console gamers featuring a complete next-generation upgrade of the original ground-breaking game as well as entirely new multiplayer cooperative and competitive bonus games set within the Half-Life universe. All new advanced technology, enhanced characters and weapons, upgraded environments and never before seen levels define Half-Life for PlayStation 2 as the most advanced and impressive Half-Life ever made.
"The advanced technology in PlayStation 2 will allow us to take Half-Life's heart-racing action to the next level," said Jim Veevaert, vice-president of marketing at Sierra Studios. "Given the popularity of the franchise, as well as the mind-blowing capabilities of the next-generation console, we fully expect Half-Life to be a marquee title for the PlayStation 2."
PS2Faction posted a small interview with Gearbox Software about the PS2 version of Half-Life.
A slice:
How is the multiplayer side of the game going to work? i.e. will it support split screen, i-Link, or support Sony's upcoming online plans?
Multiplayer will include some or all of the above. We're not ready to discuss specifics about the multiplayer game other than to say that where the Sega Dreamcast version focused heavily on enhancing Half-Life and creating new single player experiences, the PS2 version focuses strongly on content that is very fun to play with friends.
Are you porting the Half-Life engine, or will you guys be building a new engine from scratch to take advantage of some of the PS2's advanced features?
The graphics rendering engine has been rewritten to take advantage of the PS2 architecture. The software that controls game mechanics and rules (AI, physics, etc) is still Half-Life.
Full interview
Media - Comments (0)
Posted by @ 5:12 PM, EST
C&VG posted a few of Capcom’s Devil May Cry
Core posted a movie of ESP's Victorious Boxers: Movie (1.5 MB)
Reviews - Comments (0)
Posted by @ 5:11 PM, EST
Gamespot UK kicked up a review of EA’s FIFA 2001:
All 18 Premiership sides are present as well as 17 national leagues, each with about 20 teams (with promotion and relegation from season to season), and 58 international squads. Domestic league and cup competitions are included as well as international tournaments and a World Cup. There's also the option to create a custom competition and a transfer system so you can always keep your squad in sync with events in the real world.
Full review
Gamespot UK also posted a review of Midnight Club: Street Racer:
Midnight Club is an arcade-style racing game - so while the physics have a realistic feel to them, they've been exaggerated for more impressive skids, jumps, and crashes. On wet streets, some of the cars will spin around a full 360 degrees when you pop the e-brake and yank the wheel to one side. The cars even jerk a bit when you peg the accelerator to the floor, thanks to the extreme torque some of the motors put out. The control is easy to figure out, and the variance between the game's numerous vehicles makes the game interesting from beginning to end.
Full review
IGN posted a review of Activision’s flight-sim, Sky Odyssey:
While Pilotwings centered on having the player accomplishing a wide variety of difficult tasks while piloting different types of craft, the Adventure mode in Sky Odyssey has much more specific mission goals and variety in its environments. Instead of just trying to fly through targets and do things just to score points, Sky Odyssey has that same premise but complements it with more specific and realistic mission goals. Yes, scoring points by doing tricks, making it through mission under the specified time and flying through all of the checkpoints will reward the player by giving them better grades for the missions, which will in turn open up the hidden air crafts and upgrades, but it doesn't stop there.
Devil May Cry media - Comments (0)
Posted by @ 6:52 PM, EST
Capcom released first screens and a movie of their recently announced survival horror title Devil May Cry: Movie (17.1 MB)
Screens: pic #1, pic #2, pic #3, pic #4, pic #5, pic #6
(If you have any problems downloading the movie you can try to get it from IGN instead)
The Bouncer movie - Comments (0)
Posted by @ 6:51 PM, EST Ruliweb.com posted a new movie of Square’s RPG-fighter, The Bouncer:
Movie (7.2 MB)
Lance Schulters talks PS2 - Comments (0)
Posted by @ 6:51 PM, EST
sf49ers.com had a chat with Lance Schulters, the 49ers safety, talking about videogames.
Here’s a bit:
“Videogames are definitely something that helps keep the team together,” Schulters told NFLUTH as he kicked back in our office and powered up the PlayStation 2. “Especially with the young guys. We also like to play cards and shoot pool, but videogames are always on and somebody’s always around to challenge you to a game of Madden.”
NFLUTH: How does the new Madden for the PlayStation 2 compare to the old-school football games you used to play back in the day?
Lance Schulters: The graphics. The graphics are amazing. When I was just playing, Jeff Garcia threw a jumping pass off of his back foot to Jerry [Rice]. That’s just how Jeff throws. Back in the day, I used to play John Elway Football. I would just drop back, keep dropping back until my quarterback was off the screen then throw the ball deep because your man was always open. Now, games done changed. The graphics and the gameplay are so much more realistic than they used to be. Jeff throws like Jeff. Jerry catches like Jerry. The uniforms even have the little Adidas logo.
Ape Escape Sequel for PS2 - Comments (0)
Posted by @ 6:28 PM, EST Daily Radar reports that Sony Japan announced a new PS2 sequel to Sarugetchy (Ape Escape in the US). The new game will be called The Game of Piposaru, and is scheduled for a Spring 2001 release in Japan.
PS2 sales figures - Comments (2)
Posted by @ 3:05 PM, EST
NPD has reported software sales numbers for the month of October.
Here’s the PS2 list:
1. Madden NFL 2001, 122,178 unit sold
2. Tekken Tag Tournament, 75,268 units sold
3. SSX, 43,475 units sold
4. Ridge Racer V, 23,490 units sold
5. NHL 2001, 20,127
6. Smuggler’s Run, 19,050 units sold
7. Midnight Club: Street racing, 18,883 units sold
8. Summoner, 18,072 units sold
9. TimeSplitters, 17,847 units sold
10. Armored Core 2, 16,630 units sold.
A total of 309,414 hardware units and 530,122 pieces of software were sold in October
Thanks to Gameweek for the stats.
PS2 Sweepstakes - Comments (2)
Posted by @ 3:04 PM, EST
Sears.com will be giving away 250 Sony PlayStation 2 units - 50 each week for five weeks. The promotion begins on November 15 with the first drawing on November 20:
In the "Sony PlayStation 2 Sweepstakes" on sears.com, each sears.com order of $50 or more will qualify for an entry. There are no limits to the number of qualifying entries on sears.com, and entries remain valid through the duration of the sweepstakes. This means those qualifying to enter the first week--will have a chance to win during any of the 250 drawings within the five weeks of the sweepstakes.
Capcom reveals Devil May Cry - Comments (0)
Posted by @ 3:04 PM, EST
Capcom is working on a survival horror title based on Dante and the exploits of Satan.
Here’s a bit of FGN’s article:
Mikami (the Resident Evil creator) demoed the game to NG and the publication witnessed Dante walking through a cathedral with many bodies hanging from the walls. As the protagonist walked underneath the bodies, they fell to the floor and attacked. Creepy stuff...
Full article
Resident Evil: CV for PS2 - Comments (8)
Posted by @ 3:03 PM, EST Core reports that Capcom is planning to release “Biohazard Code Veronica: Complete Edition” for the PS2 and Dreamcast next year. The enhanced version will feature new scenes previously omitted for the Dreamcast version, and is slated for release on March 22nd in Japan.
Bloody Roar 3 for PS2 - Comments (0)
Posted by @ 3:03 PM, EST MagicBox reports that Hudson will release a PS2 version of Bloody Roar 3 in Japan next summer.
MDK2 Armageddon Chat Transcript - Comments (0)
Posted by @ 3:03 PM, EST
Nov. 14th IGN hosted a chat with MDK: Armageddon developer, Bioware.
Here’s a bit of the chat transcript:
Reverend-IGN Tech fun again!: In the last chat you said that low video RAM was limiting things like the textures and anti-aliasing. Isn't there some way you can take some Main RAM and assign it to be video RAM? And if not, why?
DavidBioWare Yes, the video memory situation has improved dramatically since last time. DavidBioWare The problem was that there was too little video memory to fit all our textures, and the machine can't use a texture unless it's specifically in video memory. DavidBioWare What we've found since then is that the PS2 has enough bus bandwidth to transfer each texture from main memory to video memory as it's needed. DavidBioWare That's on the order to 100s of Mb per second. We hadn't anticipated that the PS2 had that kind of brute horsepower on its bus. No other machine I've used does, including any PC or the Dreamcast. DavidBioWare We had to reorient our thinking after that. :) So now we have almost more texture memory than we know what to do with.
New Reviews - Comments (0)
Posted by @ 2:59 PM, EST
Gamespot UK posted first impressions of EA’s Theme Park World:
It's not just the visitors you have to worry about mind you, who do you think runs the park while you're taking advantage of the first-person mode? Of course, your employees. These fall into five different categories: mechanics, entertainers, researchers, guards and cleaners. One of each will be sufficient initially but if your wage bill grows at anything less than the same rate as your park you'll find yourself confronted with broken rides, gangs of thugs or mountains of litter. Each employee can be assigned to work a certain area of the park and it's even possible to send them on training courses to improve their skills. Work them too hard though and they'll start slacking off or even threatening to go on strike. Ah, the life of a suit - who'd ever have thought that balancing books and keeping a workforce happy would make for such an entertaining game?
It’s not that NASCAR 2001 for the PlayStation 2 is terribly bad, it just never peaks beyond that all too common 'mediocre' benchmark. And the catch-22 with NASCAR games in general bleeds like an open wound in this PlayStation 2 rendition… if you’re not a fan of the real life sport, you’ll find the game just as boring.
The fighting action is quite unique. Traditionally, action games have made it very difficult to engage in hand-to-hand combat from any angle other than from the front. Konoko can fight anyone straight ahead of her, but she also fights from the side, or from behind, or from a diagonal. She has dozens of moves to thwart her opponents that feature straight out punches and kicks, but also suplexes, complex leg-slams, combinations, and jumping, flipping, neck breakers. As you progress through out the 14-level game, Konoko learns (earns) move devastating moves and grows stronger and more powerful.
IGN also posted a review of Konami’s old-school shooters, Gradius III and IV:
Gradius' weapon system relies on just one type of power-up, but you can enhance your Vic Viper craft with five or six different types of weapons - a speed boost, missiles, double shots, laser beams, Options, shields, and more. The way it works is simple. Your upgrades are listed in linear sequence, and each time you grab a power-up (left by certain types of enemies) it moves the highlighted upgrade forward once. One power-up highlights the speed boost, two the missiles, three the double, and so on. Once the upgrade you want is lit, you hit a button and buy it, so to speak, which sends your count of power-ups back to the bottom.
Eternal Ring review - Comments (2)
Posted by @ 3:51 PM, EST
We added a review of From Software’s RPG, Eternal Ring.
Here’s a bit:
From Software has never deviated from the attack system used in previous games and by the looks of it that won't happen any time soon, just like King's Field killing your enemies requires you to run in swinging and then quickly retreat until you have the energy to take another swipe. As you gain levels it takes less and less swings to kill previously encountered enemies which helps with the incredible amount of backtracking you have to do. In the end though, each time you reach a new area, more powerful enemies appear that require greater amounts of attack. This repetitive swing and retreat style of combat gets stale very quickly.
World Rally Championship 2001 details - Comments (1)
Posted by @ 3:50 PM, EST
Hawke (a forum member) posted screens and details (from Edge magazine) on Evolution Studios’ upcoming PS2 Rally game. Go here to check it out
The Druid King for PS2 - Comments (2)
Posted by @ 3:48 PM, EST
New Zealand game developer Sidhe Interactive is working on a third person action adventure game, The Druid King, for the PS2 and Xbox.
Here’s a bit of the press release:
"We are very excited about working with both the PlayStation™ 2 and Xbox™," stated Tyrone McAuley, Sidhe Interactive's Technical Director. “Having recently completed a PlayStation™ project, the team have taken extremely well to the new, more powerful technology.“
Key aspects of the title include large immersive environments, engaging gameplay, advanced surfacing effects, and a unique battle system that always keeps the player in the thick of the action.
New reviews - Comments (0)
Posted by @ 3:44 PM, EST
Gaming Age kicked up a review of Konami’s arcade shooter, Silent Scope:
Even though Silent Scope likely took up a rather short development span, Konami has opted to not include too many extras into the game, and the version that we have is basically the arcade game with the addition of a training mode. The meat of the game, the story mode, has you rescuing the President, his wife and his daughter from a group of terrorists, but even after moving through the multiple paths (there are six, in total), it doesn’t take more than two hours to explore all the available options. After that, it comes down to the training mode, the shooting range and time attack. The trailing mode is the best of the bunch, and all three of them can be entertaining for a short while, but they still don’t exactly last long.
After about half an hour with the game, the conclusion made was that while it was obviously a lot less polished and refined than Madden that it was still a solid football game on its own and actually did many things better than EA's game. Well, after a few seasons in the game's franchise mode, a complete year in its season mode, and about 20 or so games in exhibition mode set to a wide array of play options, it can be said with a lot of conviction that GameDay 2001 for PS2 is not as good as Madden and doesn't really come close to competing with it. All the same, the comment about it doing many things better than EA's game still holds true as it does do a lot of things better than Madden, it's just that the stuff that it does worse outweigh it by a large margin.
The boys at Core posted their first impressions of the dame game (GameDay):
In terms of playability, Gameday also falls flat. Playing against the computer is quickly boring, as you can continually exploit the same defensive holes. As briefly mentioned above, catching the ball often results in a split-second delay wherein you can be sacked or unable to run for a first-down. Furthermore, while the game generates realistic weather effects depending upon the home team, they seem to have no affect on the game-play whatsoever. Much like its visual presentation, Gameday 2001 feels largely incomplete.
Summoner review - Comments (1)
Posted by @ 7:17 PM, EST
We added a review of Volition’s RPG, Summoner:
The story in Summoner is one of the best to come along in great long while. Every character has a deep history with lots of defining moments and each one deals with another member of the party in interesting and often conflicting ways. This complex social interaction should have been the basis for a great game but poor draw in, camera placement, texture glitches and a pathetic automap feature pull the game so far down that it never gets back up again.
Site stuff... - Comments (0)
Posted by @ 7:16 PM, EST
I have been really, really busy the past two months and it doesn’t look like it will get any better soon. I have received about 300 mails since November and there is no possibility for me to answer them. I read them all though...
To all people mailing me where to get a PS2: I don’t know. Go to your local stores and try to pre-order one so you’ll get it with the next shipment. (Nope, I have no idea when the different shipments arrive). That’s all advice I can give....
For non site-specific questions check out our PS2 FAQ, the Mailbag or post in the Forum.
Thanks to all people sending in reviews of their games, they will be posted soon.
The cheat section should be finished in 2 weeks or something like that.
TTT interview - Comments (0)
Posted by @ 7:15 PM, EST
C&VG posted an interview with the team behind Tekken Tag Tournament.
A slice:
Q13) Who is Unknown? Who or what is the wolf spirit – what does it represent? Why has Unknown replaced True Ogre as the final boss in Tekken? Why does Unknown have the same mark on her left arm as Jin? Will Unknown feature in Tekken 4?
A) Unknown is Unknown to the end. We, ourselves, couldn’t decide on what we should do with it to the last. In Tekken 3 Ogre and True Ogre appeared as beings with absolute power like the Fighting God, while Tekken Tag Tournament features a character Unknown as a mysterious being like illusion with her techniques being focused on. Who or what she (wolf?) is all unknown. So I am sorry not to give you any answer.
Q15) TTT is very impressive on PlayStation 2 – how much better can Tekken become on PS2? What new graphical techniques are possible on PS2 that we haven’t seen before?
A) We think and expect that it will also be getting better dramatically on PlayStation 2 just as Tekken through Tekken 3 did on PlayStation. I cannot talk much of what graphical techniques will be like in the future, but now our Development Department has research members specializing in graphical rendering techniques. They daily grope for new techniques and realize them. You will expect those to be introduced in new products. (Kiyoshi Minami, Programmer)
F1 Championship Season 2000 movies - Comments (0)
Posted by @ 7:14 PM, EST Gamespot UK posted two movies of EA’s F1 game: Movie1 (19.3 MB) Movie2 (37.6 MB)
New screens - Comments (0)
Posted by @ 7:11 PM, EST
posted some screens of Konami’s Metal Gear Solid 2: pic #1, pic #2, pic #3
Daily Radar UK posted screens of Volition’s first-person shooter, Red Faction: pic #1, pic #2, pic #3
Go here for more
Famitsu posted first screens of SCE’s upcoming RPG, Tsugunai pic #1, pic #2
New reviews - Comments (0)
Posted by @ 7:10 PM, EST
Gamespot UK posted a review of the first-person shooter, TimeSplitters:
TimeSplitters is unpretentious shooting action and it's a barrel of fun. What it does it does exceptionally well. The multiplayer game is just about as good as a multiplayer shooting game gets and there is a ton of stuff to be unlocked and earned, and the weapons are suitably meaty. We can't help but feel that TimeSplitters is something of a missed opportunity though because with a little more time and imagination spent on the one-player game TimeSplitters would have been the PlayStation2's Perfect Dark. As it is though, it falls some way short of that.
Full review
Gamespot posted a review of 989’s NFL GameDay 2001:
GameDay 2001 plays fairly well, mostly because it features the proven gameplay elements of the GameDay series, such as the total-control passing and running. Total-control passing lets you lead, overthrow, and underthrow your receivers so that you can throw more completions and prevent pesky defenders from intercepting your passes. The total control features in GameDay really make you an active part of a play's success. This sense of control is really the only thing that GameDay 2001 has going for it.
Daily Radar UK posted a review of EA’s Madden NFL 2001:
Madden NFL 2001 on the PlayStation 2 is superb. The core game is still true to its 16-bit roots, only now it's far more difficult to differentiate between the game and its real-life inspiration. If a player wears a knee support in reality, you'll find the virtual athlete similarly clad. The same attention to detail applies to the coaching staff, stadia and even the individual playbooks. We can hardly argue with that highly irritating "It's in the game!" chap any more.
Full review
Games of November - Comments (2)
Posted by @ 7:09 PM, EST
IGN posted a feature on the games coming out this month for PS2.
November 13, 2000
Moto GP review - Comments (2)
Posted by @ 6:04 PM, EST
We added a review of Namco’s motorcycle game, Moto GP.
Here’s a bit:
Take the Ridge Racer engine and replace the cars with high-powered motorcycles and you are pretty close with this game. The graphics are a mixed bag. They do blaze along at 60 frames per second refresh rate with absolutely no slowdown or pop-up. The track designs are taken from their real-life counterparts and the machines are detailed from the actual production bikes of famous racing teams. Where the graphic engine falters is in the same place as Ridge Racer V. While Mark will disagree, I can find the jaggies are noticeable from the lack of anti-aliasing. It may be a picky complaint but the overall look of the game would have been better with some sort of anti-aliasing in use. Having that said, the game is nice to look at and play. I want to also mention how incredible the replay mode is. It looks like a real television broadcast. The superior power of the PS2 is clearly demonstrated here.
Contents Of UK Demo Disc - Comments (0)
Posted by @ 6:03 PM, EST
Daily Radar UK posted the contents of the UK PS2 demo disc:
Playable demos:
FIFA 2001 (Electronic Arts)
SSX Snowboard Supercross (Electronic Arts)
Wild Wild Racing (Rage)
Video/Rolling demos:
Dead or Alive 2 (Sony)
Fantavision (Sony)
ISS Pro (Sony)
Ridge Racer V (Sony)
Extras:
YABASIC (Sony)
Find My Own Way (Sony)
Attract mode
Intro video (Sony)
Credits movie (Sony)
Soldier of Fortune for PS2 - Comments (1)
Posted by @ 6:03 PM, EST
IGN reports that the ultra violent PC first-person shooter, SOF, is coming to the PS2.
Here’s a bit of an interview with the publisher:
IGNPS2: So, why have you decided to bring Solider of Fortune to PlayStation 2? What kind of benefits will the PlayStation 2 bring out it?
David: We feel that Soldier of Fortune (SOF) is the perfect demographics for PS2. We want to give non-PC gamers the chance to play SOF on a console. We also play SOF in the office and think that it is a great game and feel that true gamers will think so, too!
IGNPS2: Is SOF a straight port? Does it use the same engine? How has it technically been altered?
David: This game is a straight port of the PC game and will use the same engine. However, our goal is too add as many new features as possible to the game, but we cannot confirm what will be technically possible until we're further along in the development process. Gamers can count on us to push the envelope as much as possible!
The Bouncer release date - Comments (0)
Posted by @ 6:02 PM, EST
Square has confirmed that their action RPG, The Bouncer, is scheduled to release in Japan on December 23 for 6800 yen.
Final Fantasy IX feature - Comments (0)
Posted by @ 6:01 PM, EST
Gamers.com posted a huge feature of Square’s PSX RPG, Final Fantasy IX.
New screens - Comments (0)
Posted by @ 6:00 PM, EST
Tecmo released first screens of their upcoming Monster Rancher game for PS2: pic #1, pic #2, pic #3
The game is expected for a Spring 2001 release in Japan.
New reviews - Comments (1)
Posted by @ 5:59 PM, EST
Gaming Age slashed up a review of EA’s NHL 2001:
Game play is solid as the hockey ice below your skates. Sure, it may be 3D, but it still plays as well as the old 16-bit titles if not better. You have complete control of the game, be it dekes, checks, or even penalties. You want to get thrown in the box, poke that stick out there to trip that on coming skater. The A.I. has even been bumped up past the PC version, as it's more difficult to score. You are bound to find money plays, but it'll take a while, believe me. Bottom line, this game is fun, fun, fun. You can adjust the speed of the game to your liking, which is a big plus. If you're a fan of the NHL series, you're getting the same fun as hell game, just with a major facelift! The game is a joy to play, and luckily isn't effected in the slightest by the slowdown mentioned earlier.
Gamespot posted a review of Konami’s ESPN International Track & Field:
Controlling the action is easy since the game has a straightforward and fairly basic control setup. However, getting good to the point of being able to consistently land tricks and jumps is another story. The game's realistic physics make it hard to learn how to play, since you're consistently fighting your board's amazingly natural tendency to slip out from underneath your feet. Learning not to fall is, of course, extremely important, since your career depends on it. Every time you fall when you're boarding on film, your pay gets reduced.
Daily Radar posted a review of Sony’s Flight Simulation game, Sky Odyssey:
The Adventure mode tells the game's story. Players take on the role of a pilot flying a variety of missions in an unexplored area of the world. Four islands make up a mysterious environment, where harsh weather and treacherous terrain make flying small aircraft dangerous as well as difficult. Players attempt to accomplish a variety of tasks, with the ultimate objective being the discovery of an ancient ruin. In order to uncover the ruin, players must recover pieces of an ancient map, which usually involves landing in an abandoned temple.
NFL GameDay 2001 movies - Comments (0)
Posted by @ 5:58 PM, EST
IGN posted 10 new movies of 989’s FNL game.
November 10, 2000
Fear Effect game for PS2 - Comments (3)
Posted by @ 4:19 PM, EST
Mastergamer posted an interview with Kronos Digital Entertainment.
A slice:
Ivan: What was the rationale behind the decision to make Retro Helix a PlayStation 1 game rather than a PS2 game?
Stan: We want to take our time and really learn the ins and outs of the PS2 before we create a game for it. The original Fear Effect pushed the PSX to its limits because our MotionFX engine was based on three generations of PlayStation programming know-how. We want to make sure that we're utilizing all of the PS2's capabilities when we put the next-generation Fear Effect title on it.
Ivan: What's next for Kronos after Retro Helix is complete?
Stan: Sleep! Plus, we are in pre-production on a Fear Effect title for the PlayStation 2.
Kings Field IV interview - Comments (2)
Posted by @ 4:19 PM, EST
Core translated an interview with From Software.
A bit:
Question: How many different maps (areas) can we expect in Kings Field IV?
Nishida: Thirty or so. They won't be as big as Kings Field III, but somewhere between KF II and III in terms of scale.
Question: In other words, you feel the Kings Field title carries an obligation to offer a completely unique experience each time?
Nishida: That's our policy. Now the questions are; How far can we push the PlayStation2, and how quickly can we make games? Regardless, we want every new title to incorporate new elements that will make players sit up and take notice.
New Namco game based on Axis - Comments (0)
Posted by @ 4:18 PM, EST
C&VG reports that Namco is making a PS2 game based on the upcoming CG movie, Axis.
Here’s a slice:
"We can't really say too much about it as yet, but it's an action adventure game," Denis Friedman, President of developer Chaman Productions told CVG. "Our real focus is to keep the game graphically as close to the CG movie as we can get it. It's very important that the level of graphics is the same as the movie."
Sony to outsource chip production - Comments (0)
Posted by @ 4:18 PM, EST
AsiaBiztech reports that Sony has decided to place microchip orders for PlayStation2, MP3 players and cellular phones with Taiwan's wafer fabrication giants Taiwan Semiconductor Manufacturing Co.
Here’s a bit of the article:
A well-placed source said that Sony had engaged in intensive negotiations with Taiwan's TSMC, UMC and ASE for the feasibility of outsourcing its high-profit-margin system on a chip (SOC) technology. Sony hopes that such a move can be helpful to boost the shipments of the PS2. Sony's PS2 went on sale in the global market, but limited supplies meant that many customers are still empty handed.
Full article
PS2 giveaway - Comments (2)
Posted by @ 4:17 PM, EST
Buy.com is giving away one PS2 system each day from November 9 through November 24.
Hit this link for more info
Kessen II interview - Comments (0)
Posted by @ 4:17 PM, EST
Core translated an interview with Koei, talking about the sequel to Kessen, Kessen II.
A slice:
Question: The original Kessen revolved around special attacks and a simple battle system. What can we expect from Kessen II?
Atsumi: Many players seemed to think the original didn't offer enough game-play depth. In Kessen II you can control individual platoons, and I think that will add significantly in terms of playability.
Question: We understand there will be over 30 stages in Kessen II. How long will it take players to finish?
Atsumi: In the original, each campaign had several parts but there were about 11 stages in all. The sequel has about ten stages with several parts, about 30 altogether. When you consider the event scenes too, Kessen II will provide a fairly long game-play experience. Getting through the game should take about 40 hours.
Tekken Tag Tournament review - Comments (10)
Posted by @ 1:06 PM, EST
We added a review of Namco’s fighting game, TTT:
As for gameplay, TTT remains faithful to the arcade version and the previous installments in the series. Of course the new addition this time around is the ability to tag in a partner during a bout. There is quite of bit of skill involved here in order to utilize the tag feature successfully. As you progress through the game, you will find that certain pairings of characters will enable a stream of combinations moves using the tag. Beyond the tag feature, the control mechanism remains the same.
3DO show PS2 movies - Comments (0)
Posted by @ 1:06 PM, EST
3DO posted movies of their PS2 titles; Army Men Air Attac 2, Army Men Sarge's Heroe 2, Sammy Sosa High Heat Baseball 2002, World Destruction League: Thunder Tanks and World Destruction League: WarJetz. Go here to check them out
Sony cuts UK PS2 supply - Comments (0)
Posted by @ 1:05 PM, EST
C&VG reports that instead of receiving 200 000 PS2 units for UK launch “only” 165,000 will available.
Here’s a bit of the article:
Sony has confirmed that it will now receive only 165,000 PlayStation 2 units by Christmas instead of the originally anticipated 200,000. All outstanding pre-order forms for the machine are now to be withdrawn to "avoid disappointment" for punters holding forms expecting their consoles before Christmas. Forms are to be withdrawn as of next Friday. Sony is refusing now to guarantee all gamers will receive their PlayStation 2 before the Holiday period.
Shadow of Memories interview - Comments (0)
Posted by @ 1:05 PM, EST
Gameloft kicked up an interview with Junko Kawano, Director of the upcoming Konami title, Shadow of Memories.
Here’s a bit:
TT: What makes Shadow of Memories different from Silent Hill?.
JK : First of all, there is no fighting, blood, or violence in Shadow of Memories (SOM). There are no action elements in SOM either.
TT: What’s the single most part of the game you’re proud of?
JK: That you can "change your destiny". You can experience events beyond reality. I think this game makes you wonder what your own destiny is going to be.
MDK2 interview - Comments (0)
Posted by @ 1:05 PM, EST
PS2faction posted an interview with BioWare about their action shooter MDK2: Armageddon
A slice:
So what's new in this PS2 version that requires it to have "Armageddon" tagged on to the end of its name?
There are quite a few things that are new to this version from the previous versions. First and fore most are the controls. We have spent a lot of time redesigning the game controls to take advantage of the Sony Dual Analog controller. We have designed 8 different and unique controller configurations for the user to choose from. That way everyone now has a choice as to how they wish to play the game. Another very big thing that we’ve added to the game are difficulty settings so that user, again, has a choice as to how they wish to play the game. We also went back through the entire game and made certain puzzles and areas of the game a little less difficult to get past. Now that doesn’t mean we made it really easy, but more so just tried to make things a little bit more obvious as to what needs to be done to get past that area. A lot of which was done with visual indicators for the user.
Full interview
Final Fantasy X release date - Comments (0)
Posted by @ 1:04 PM, EST Core scored some new info on Square’s PS2 FF game:
Square and SCE have announced plans for a major marketing campaign for early next year. Several key titles are slated to hit the market next quarter including Gran Turismo 3, Bouncer, Onimusha, and potentially Final Fantasy X. According to president Suzuki-san, there are currently no plans to change the scheduled March 31st release of FFX for the PlayStation2. Nevertheless, he couldn't rule out a possible delay until Q2 2001 depending upon ongoing developmental progress.
ESPN NBA 2Night impressions - Comments (0)
Posted by @ 1:04 PM, EST
The boys at Gamespot posted their first impressions of Konami’s PS2 NBA title:
The graphics in the game are very sharp. Though shorter and a bit more round than the characters found in NBA 2K1, NBA 2Night's players and faces are very realistic looking. Konami has scored the official NBA license, and NBA 2Night features all the actual NBA teams and players. Not only does each and every in-game player look like his real-life counterpart, but his behavior and signature moves have also been transferred to the game. The animations are very smooth, and the flow of the characters never seems jerky as they transfer from one set of movements to another. Konami has added a lot of detail to the game's graphics, from tiny dimples on the ball, which can only be seen through a telescopic zoom in the replay mode, to excellent reflections, lighting, and player effects. Nice touches like player interaction sequences and a totally interactive bench really add to the overall graphical package. Though you can completely customize your camera angle, the game also features several camera angles actually used in ESPN broadcasts.
Baldur's Gate on PS2 - Comments (1)
Posted by @ 1:03 PM, EST Gamespot also reports that a console version of the popular PC RPG Baldur's Gate will be released for the PS2.
New screenshots - Comments (0)
Posted by @ 1:03 PM, EST
Geisen posted some new screens (very small ones) of the mech fighter J-PHOENIX: pic #1, pic #2, pic #3, pic #4, pic #5
The game is scheduled for a January release in Japan.
New reviews - Comments (0)
Posted by @ 1:01 PM, EST
Gaming Age posted a review of EA’s Madden NFL 2001:
Game play is pure Madden. If you're a fan of this style, then you know what to expect from even the PS2 version. If one thing stands out for me, it is the A.I., it's terrific! Not only do you get the option of setting the game to rookie, pro, etc, you also have the luxury of setting individual A.I. toughness for certain situations. Is the All Pro level your challenge, but you throw too many interceptions? Simple, just lower the A.I. on the defense interceptions. Very cool! Running on the PS2 isn't as simple as the other Madden games, which was my biggest gripe of the series. Passing is also been toughened up, but not too tough that it's frustrating. Playing this game not only is fun, but also brings on a big challenge without allowing blowouts on either side. I'm very happy with the results of the PS2 A.I. It's almost perfect!
Speaking of cramped, make no mistake, these tracks get crowded at times. NASCAR 2001 renders a 20-car field, which puts it well ahead of most competition (its PlayStation counterpart manages 18, but compare it to NASCAR Heat, which puts up all of eight). As a result, you have to race conservatively, with a soft touch on the pedals and steering. Weaving your way up through the pack is a vital skill to learn, especially if you've shortened the race, and qualifying for each race is a must to get a decent starting position. The game is kind enough to minimize the load times involved with setup, qualifying, and racing, though - to go through all three you'll only need to sit back twice.
Fantavision review - Comments (0)
Posted by @ 4:57 PM, EST
We added a review of Sony’s puzzle game, Fantavision.
Here’s a bit:
This may not be the pinnacle of the PS2's graphic abilities but the game sure is pretty and in a strange way somewhat hypnotic. There is even a neat replay option that allows you to view your performance after a round and change the angle and weather conditions. The fireworks themselves use PS2's particle engine to great effect with convincing sparks of light. Even the backgrounds are well rendered and fully animated with sweeping city scapes and deep space vistas.
New DOA2 ad - Comments (0)
Posted by @ 4:56 PM, EST
Tecmo just sent in the new ad for Dead Or Alive 2: Hardcore they are running in Maxim magazine. It’s quite different from the other DOA2 print ads... Check it out
EA ships NASCAR 2001 - Comments (0)
Posted by @ 4:55 PM, EST
EA’s NASCAR 2001 should be hitting the stores any time now.
Here’s a bit of the press release:
NASCAR 2001 for the PlayStation 2 takes full advantage of the console's graphic horsepower and the game features the best graphics in EA SPORTS NASCAR franchise history. Improved car physics and computer driver AI allows EA SPORTS to add greater depth to real-life driver tendencies in the game. Each driver is rated in five categories that translate his real-life abilities and tendencies onto the 'living racetrack' that exists in each game session.
"This isn't just the best NASCAR game we have ever made," said David DeMartini, executive producer in charge of NASCAR production. "NASCAR 2001 for the PlayStation 2 is positioned to be the best race game for the platform. We are excited to bring in fans from all racing genres to enjoy a great racing experience, NASCAR style."
Core posted some impressions along with movies of the game:
Moving on to game-play, Nascar performs well despite some minor problems. While the basic control is decent, the game does suffer from occasional frame-rate drops and minor slowdown. Specifically, problems seem to occur during scenes involving multiple vehicles including crashes. If you can get past the aforementioned quibbles however, Nascar is a simulation players dream. With realistic drafting and intensely competitive AI, the game has surprising replay value despite only having two main game-play modes; Single Race and Championship. Furthermore, considering there's a dozen tracks available and more than thirty drivers available, it's the definitive Nascar simulation.
Sony's US launch sales - Comments (5)
Posted by @ 4:54 PM, EST
reports that sales in the day following launch on October 26 totalled over $250 million, well over twice Sega's showing with Dreamcast. The figure includes all revenue taken from software, hardware and peripherals sales.
New media - Comments (0)
Posted by @ 4:52 PM, EST
posted new screens of Papaya Studios’ Top Gear Daredevil: pic #1, pic #2, pic #3
Gamespot posted screens and movies of Enix’s Bust A Move: Dance Summit 2001.
The Bouncer team speaks - Comments (0)
Posted by @ 4:50 PM, EST
IGN translated an interview with the team behind Square’s The Bouncer:
The team goes on to talk about some technical aspects of the game, commenting that compared to the PlayStation, they are able to get 2 or 3 times the number of polygons per characters. In the end one character in Bouncer is composed of 2000 to 2500 polygons. This compares to the team's experience with the PSX, where they were able to construct characters of between 400 and 800 polygons. The game switches between three different character models depending on the scene, using a similar technique to what used in the PSX days.
New reviews - Comments (0)
Posted by @ 4:50 PM, EST
Gaming Age kicked up a review of the first-person shooter TimSplitters:
Once players beat the story mode once, there is also a Challenge mode that opens up, making way for more secrets to come through. Each challenge presents a set of goals that have to be completed, and when Free Radical named them “challenges”, they meant it; these are hard. I spent over an hour and a half with the first challenge alone (it puts you in the mansion level with a shotgun, and gives the goal of lobbing off 50 zombie heads in two minutes) before finally completing it, and you’ll no doubt be slamming your first on the floor many times if you attempt to give Challenge a go. I will say, however, that they are good at improving your skills in a number of areas.
GA also posted a review of Rage’s Wild Wild Racing:
The play control in Wild Wild Racing tries hard to simulate racing in loose gravel, dirt and other assorted rough surfaces. Even vehicles with supposedly better handling characteristics seem to under steer horribly, which as a result, usually sends you sliding into the track barriers, which then in turn, hangs you up. Annoying, especially when those CPU vehicles seem to adhere to a somewhat different level of physics, and just zip around the courses without problems. Overall, the control isn't all that bad really, but there are plenty of other racers that play much better.
Daily Radar UK posted a review of Konami’s arcade shooter, Silent Scope:
What a game. A lightgun game without the lightgun, Silent Scope's challenge is to use the PS2's pad to eliminate evil and protect the public. You control the scope; holding down R1 will lift it momentarily to allow you to speed it to another point of the screen, releasing it will pop it back up for the accuracy necessary to make those crucial headshots. Once you've taken down enough criminals, your character moves to set up shot somewhere else. Buchaaaaaa, buchaaaaaa, buchaaaaaa, and so on, until you finally reach the end of area boss. A few bosses, a thousand more headshots, and it's all over.
Full review
Gamespot posted a review of Game Art’s mech shooter, Gungriffon Blaze:
As far as playing goes, the Gungriffon Blaze experience is an enjoyable one. First, the point of view is set from within the mech - a distinctly FPS-style presentation. This makes for a more realistic feel while giving you a good look at your surroundings. Secondly, the control system, though it makes use of every single button and stick on the PS2's controller, is well suited to the game. The analog sticks control directional movement across the X- and Y-axes, as well as multidirectional FPS-style aiming. For weapons control, the right shoulder buttons toggle weapons and firing, while the left buttons allow for jumping and fine movement control. There's also a sniper mode that can be activated with the triangle button.
Smuggler’s Run review - Comments (1)
Posted by @ 6:17 PM, EST
We added a review of Rockstar Game’s PS2 racer:
As a driver for a gang known as "The Forgotten", led by Gordon Temple, you'll receive your missions via radio transmission from Radio Girl (Yes, that's her name) and you must complete these missions as quickly as efficiently as possible. Some of the missions are simple pick-up and drop runs, while others pit you against rival gangs in a race to deliver a certain item, or sometimes just a flat out race to impress your boss. The multi-player modes offer all out turf wars against rival gangs, and there is a variety of other multi-player modes, but they play mostly the same.
Mailbag updated - Comments (6)
Posted by @ 6:16 PM, EST
The Mailbag has been updated with new letters. We also updated our PS2 FAQ.
Star Wars Starfighter screens - Comments (1)
Posted by @ 6:16 PM, EST
Lucasarts release new screens of its PS2 shooter: pic #1, pic #2, pic #3, pic #4, pic #5
Top 10 PS2 titles - Comments (0)
Posted by @ 6:15 PM, EST
Gameweek posted a list of the Top 10 selling PS2 games for the week of Oct 22nd to October 28th:
1. Madden NFL 2001
2. Tekken Tag Tournament
3. SSX
4. NHL 2001
5. Ridge Racer V
6. Midnight Club: Street Racing
7. Summoner
8. Smuggler’s Run
9. TimeSplitters
10. Kessen
WWF for PS2 confirmed - Comments (2)
Posted by @ 6:14 PM, EST
Here’s a bit of article
According to sources close to the company, Yukes – the celebrated Japanese developer behind the million selling wrestler and the soon-to-be-published sequel, Smackdown! 2: Know Your Role – is hard at work on the next title in the series. PlayStation 2 and Xbox are the only platforms confirmed for the game at the moment, but there's strong talk of a planned Gamecube version.
Character models of the wrestlers have now been seen by those in cahoots with the project, and initial reports are that the level of detail is extreme. Over 5,000 polys per character are expected for the final version.
Program your European PS2 - Comments (2)
Posted by @ 6:13 PM, EST
is also reporting that the demo disc included with PS2 in Europe will include a simple utility that will allow you to program in YABASIC (Yet Another BASIC). YABASIC is an open source language that allows for the creation of simple routines, including rudimentary 3D. You will be able to make simple programs in YABASIC and save them onto memory card.
Z.O.E. impressions - Comments (1)
Posted by @ 6:13 PM, EST
Daily Radar UK kicked up some impressions along with movies and screens of Konami’s mech fighter, Zone Of the Enders:
Graphically speaking ZOE is first class. The giant mechs, or "Orbital Frames" are superbly animated and the environments are fully destructible (as you'll see in some of our exclusive movies). Some of the lighting effects are truly staggering - a fine indication of what the PS2 is capable of - although graphical excellence was always a given, coming from the man who gave us those lovely MGS2 trailers at this year's trade shows. No, what really sets this one apart is the sheer playability, the sheer enjoyment of hurling an enemy through a skyscraper and watching the whole shebang crumble in front of you. It's the feeling of power, the feeling of being immense, the feeling that you can take over the Universe. Ahem.
Full article
New movies - Comments (0)
Posted by @ 6:12 PM, EST Daily Radar posted a movie of the PS2 Test Drive game: Movie (12.5 MB)
Gamers.com posted a movie of Activision’s Sky Odyssey:
Movie (Quicktime format)
Movie (AVI format)
To reach a wider audience, KOEI has opted to simplify their usual famously detailed gameplay. Gone is the micromanaging of cities, people, food, politics and diplomacy; instead this title focuses on the battlefield almost exlcusively. Kessen's massive battle sequences begin with traditional deployment and troop management; choose your generals, soldiers, then finally your battle outline. Battles then proceed in real time.
Full review
IGN posted a review of Ascii Entertainment’s surfing game, Surfing H3O:
The gameplay functions in this game are simple, collect buoys for points, acquire points for tricks, and get tubed for points. If you beat the time limit, you'll receive another 100 points, too. But the actual execution of the tricks is quite a trial. Just like Ubi Soft's Surf Riders, it's truly possible to do the moves, but you'll be exhausted and annoyed and disgusted once you learn just how they're done, and how how lame they look and feel. First you use the meter on the screen to determine how fast you're going, then you aim up toward the lip and press an L button to pull off moves. Once in the air, you press various L buttons to pull off mutes, nose grabs, 360s, and others.
3DO’s PS2 games - Comments (1)
Posted by @ 6:10 PM, EST
IGN posted an article with screens and info on 3DO’s PS2 games.
November 3, 2000
Twisted Metal: Black preview - Comments (8)
Posted by @ 11:47 AM, EST
We added a preview of the upcoming PS2 TM game:
The game, like it's predecessors, is all about vehicular madness and destruction. Players will be able to drive a total of 14 crazy contraptions loaded to the hilt with weapons of mass destruction. They look very cool with all their transformable and moving parts. Some of the special effects and explosions are utterly amazing, like the electric field surrounding the car.
TM: Black will feature advanced vehicle physics (most likely using a four-point suspension model) that will add to the realism of jumps and landings. The turning rate of the vehicles will also be increased as well as better powerslides.
PS2 accessories from NYKO - Comments (0)
Posted by @ 11:46 AM, EST
NYKO introduces a complete line of accessories for PS2 including a wireless remote, a dual analog controller with vibration function, combination cable connectors, memory cards and a vertical tower.
Here’s a bit of the press release:
"We are proud to introduce this line-up of PlayStation 2 accessories," said Herschel Naghi, president, NYKO. "NYKO's decision to market these accessories proves we're excited about the direction Sony is taking with PlayStation 2, and we especially look forward to furthering our competitive edge in the gaming accessories industry."
NYKO's compact Wireless Remote (MSRP $19.99) features a controller pass-through connector, which allows for simultaneous controller and remote hook-up to the same port. The Remote controls all DVD and music CD functions up to 50 feet away.
The Omega 2 controller (MSRP $29.99) empowers consumers with the most advanced next-generation technology available. Features such as pressure-sensitive, full analog action buttons, analog directional pad, independent turbo, and three play modes ensure that Nyko customers are not only up to date with the technology leap, but also have an advantage over the competition. Standard Omega 2 features include dual analog control sticks and vibration function.
Where are the PS2s? - Comments (21)
Posted by @ 11:46 AM, EST
FGN is reporting that you might have to wait until March(!) to get your PS2.
A bit of the article:
Some stores have started to take pre-orders again for spring 2001. A disbelieving consumer told FGN Online, "The clerks at Electronics Etc., Lynnwood, WA, told me that the next shipment of PS2s will arrive next spring. The store has said that people can now start pre-ordering the system."
And ordering online doesn't seem to be a better option, "I pre-ordered a PS2 at Outpost.Com on Aug. 4. When I talked to the company yesterday, it said that Sony gave a delivery date of March 1 2001."
Full article
Sony has previously stated that 100 000 units will be shipped each week...
Extreme Skiing game from 3DO - Comments (0)
Posted by @ 11:45 AM, EST
According to Gamespot, 3DO is developing a skiing game for next gen platforms:
The 3DO Company has signed US Olympic gold medal skier Jonny Moseley as the "cover boy" for a series of upcoming extreme skiing games for next-generation platforms. The company expects to release the first game in the series prior to the 2001 Winter Olympics in Salt Lake City. The game will focus on elements of the sport of skiing that are new and unique, such as big mountain heli-skiing, moguls, terrain parks, big air, kickers, rails, twin-tip skis, skier cross, and freestyle skiing.
NHL 2001 review - Comments (2)
Posted by @ 11:43 AM, EST
Gamespot posted a review of EA’s PS2 hockey game:
While NHL 2001 has brought the series a long way in the graphics department, it still has some distance to go where gameplay is concerned. The pace of NHL 2001 seems slow and plodding on the default speed setting, but it may be adjusted to kick up the action a notch. Anyone who has a shortage of friends to play against may find NHL 2001 less than challenging. There are four difficulty settings, but even the all-star setting fails to require adept playing skills. The AI isn't particularly intelligent, as the computer refuses to dump the puck, even while playing with muck-and-grind teams like the Sharks or Flyers.
Ridge Racer V review - Comments (0)
Posted by @ 6:25 PM, EST
We added a review of Namco’s racer, Ridge Racer V:
With great looking cars your going to need some interesting scenery to drive by and ogle at, fear not because Namco got the roads as well covered as the vehicles. Everywhere you look there are minor details like full polygonal traffic lights to some of the best looking trees I have ever seen in a game. Sun flares and dramatic lighting are the norm for this game not the exception. Where most in game roads suffer from that jagged and straight edged look, RR5's roads curve smoothly and realistically.
Bob Brenly as color commentator for All-Star Baseball 2002 - Comments (0)
Posted by @ 6:24 PM, EST
Acclaim Sports announced that Bob Brenly, newly named manager of the Arizona Diamondbacks, will provide color commentary for Acclaim Sports' All-Star Baseball 2002.
Here’s a bit of the press release:
"We are pleased to be the first baseball title to offer color commentary by a current Major League manager," stated Michael Jerchower, director of licensing for Acclaim Sports. "Bob's broadcast style and managerial insight will greatly enhance the presentation and authenticity of our product."
"I am thrilled to join the Acclaim Sports team and help make All-Star Baseball 2002 the premier PlayStation2 baseball title for next spring," said Brenly.
Twisted Metal: Black movie - Comments (0)
Posted by @ 6:24 PM, EST Gamespot smacked up a direct-feed video clip of Sony's Twisted Metal: Black: Movie (15 MB)
Red Faction FAQ - Comments (0)
Posted by @ 6:23 PM, EST
Volition Watch posted a FAQ of Volition’s PC/PS2 first-person shooter, Red Faction.
PS2 giveaway - Comments (0)
Posted by @ 6:22 PM, EST
Half.com, an eBay company, is giving away 30 PS2’s for the next 30 days.
Here’s the link: http://www.half.com/promos/ps2_promo/
Tenchu confirmed for PS2 - Comments (0)
Posted by @ 6:22 PM, EST
Activision confirmed that a new Tenchu game is in development for the PS2.
Activision has also acquired the worldwide intellectual property rights to the franchise, Tenchu.
Ron Doornink, president and COO, Activision, said, "The acquisition of this property further underscores Activision's commitment to brands that can be market leaders across all platforms. The PlayStation 2's advanced technology will allow us to build and expand on the revolutionary gameplay already established by the Tenchu series."
Rockstar Games Interview - Comments (0)
Posted by @ 6:21 PM, EST
IGN posted an interview with the team behind Smuggler’s Run and Midnight Club: Street Racing.
Here’s a bit of it:
IGNPS2: What about your games on PS2? Are you in development with Grand Theft Auto for PlayStation 2?
Sam: Well, I'm not really allowed to talk too much about GTA, you know the powers that be always like to tape my mouth up. But Grand Theft Auto 3 is in development, and with the version of the game that we are coming out with on PS2 at the end of next year we really are looking to bring back the rawness that the original had. We want to relate that in the 3D power that the PS2 enables us to. The PS version really wasn't the game that we are now able to bring out on PS2 in 3D. We just couldn't do it. We couldn't have enough cars on the screen, we couldn't have enough pedestrians roaming the streets. And now, we really can do that and we're really excited about what we can create. We really want to come out with something that's truly, genuinely gameplay-led and genuinely fun to play. And it's got humor and it's got wit, and it's got all of the things that we have tried to pack into Grand Theft Auto before. And now we're really taking it to the next level and it's PlayStation 2 that's allowing us to do that.
Japanese game website Game Site EG posted four screens of From Software’s upcoming King’s Field IV: pic #1, pic #2, pic #3, pic #4
The game is scheduled for a Spring 2001 release in Japan.
November 1, 2000
SSX review - Comments (2)
Posted by @ 2:50 PM, EST
We added a review of EA’s insane snowboarder, SSX:
The Gameplay in SSX is difficult to convey in a review, but it is some of the most outstanding I have ever experienced. Even though Showoff mode is fun, Race mode is what this game is all about. Here EA has found a good mix between difficult and fun, making this game enjoyable for hours on end. When you race a course, you must prove your abilities by placing in the top 3, in three different rounds, before you win a medal. This can sometimes get monotonous, but it does a great job of preparing you for the next level. As you launch yourself downhill it seems like there is always something keeping you from reaching the bottom of the hill. Whether it's a pesky opponent trying to bump you off course, a huge jump, or that daunting "Cliff >>>" sign, it takes total concentration to make it down the course in one piece.
Spy Hunter details - Comments (1)
Posted by @ 2:50 PM, EST
Midway's classic shoot-'em-up Spy Hunter is in development for the PS2 right now.
Producer Michael Gottlieb told FGN,
"The gameplay and feel of Spy Hunter has been morphed into a 3D world," said Gottlieb. "Enemies are now much smarter - instead of merely driving up next to the Spy Hunter and trying to run him off the road, the enemies unexpectedly blast out of ambush points, organize into strategic formations and fire at you from all directions. On the flip side, the Spy Hunter's vehicle has been upgraded to include many more sophisticated weapons including some experimental weapons."
Twisted Metal: Black next summer - Comments (3)
Posted by @ 2:49 PM, EST
Gamespot reports that Incognito Studios’ TM: Black is scheduled for a summer 2001 release.
Here’s a bit of the article:
"With the technological advancement of the PlayStation 2, art direction has become an integral part of the video game development process, just as it is in the movies," said Dave Jaffe, director and lead designer for Incognito Studios. "With Twisted Metal: Black, we were finally able to implement all of the creative ideas we had envisioned for the first two games. The result is a darkly atmospheric, profound, and strategic game, which is also easy for gamers to get into and lots of fun to play."
Snowboard Heaven details - Comments (0)
Posted by @ 2:49 PM, EST
IGN posted some new information on Capcom’s upcoming snowbard game, Snowboard Heaven:
On offer, in addition to a variety of vast slopes, will be four modes of play. The included Boarder Cross Mode involves racing down the slope against multiple CPU opponents, avoiding obstacles as you make your way down. It's possible to slam into an opponent and fall over, so keep an eye out! You can also familiarize yourself with the courses via the included single player Free Run mode, and can race against opponents via the horizontal split screen versus mode. Want to get a cinematic view of the proceedings during a race? The try out the obligatory replay mode. You can save your runs in any of the modes for future viewing.
Core kicked up new screens of Hudson Soft’s action title, D.N.A. (Dark Nature Apostle): pic #1, pic #2, pic #3, pic #4
New reviews - Comments (0)
Posted by @ 2:46 PM, EST
Gaming Age posted a review of EA’s SSX:
Tracks from Mix Master Mike, Rasmus, Skank, Aphrodite and Mickey Finn and (GA Staff's personal favorite) Hybrid give SSX a pulse that's interwoven with the tricks. As you get air for a trick, the music softens and the beat drops slightly. When you land the trick, the beat kicks back in and gets your blood flowing. Unless of course, you bail, in which case a skipping record sound assaults your ears momentarily (as well as earns you a diss or two from the announcer). Each trick when successfully landed is announced, which is impressive considering the number of tricks available in SSX.
GIA posted a review of Shade’s RPG, Orphen: Scion of Sorcery
A bit:
The parade of the expected doesn't stop with the gameplay. Orphen's characters are universally hackneyed, trite, and, what's worse, extremely talkative. Players are subjected to scene after scene of Cleo acting jealous of Sephy, of Magnus whining to Orphen, of Orphen acting like a jerk to everyone, including one scene where he lusts after a ten year old girl. There's nothing wrong with extended story sequences driving a plot forward, but many of the conversations here are nothing but arguments, sniping, and witless banter. Granted these exchanges serve to flesh out the game's characters, but when the characters are as charm-free and tired as the cast of Orphen, you'll seldom want insight into their hidden motives.
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