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May, 2000


May 31, 2000

Unreal Tournament preview - Comments (0)
Posted by @ 12:49 PM, EDT
We smacked up a preview of the fps game, Unreal Tournament.
A slice:

Assault:
It's an attacking team against a defending team. Players must complete a number of objectives (simple ones) in order to win the match while the opposing team tries to keep them from completing their mission. This mode really rocks, it's a blast to play and adds great depth to the game as a whole.
Full preview




PS2 DVD remote - Comments (0)
Posted by @ 12:49 PM, EDT
Interact is making a DVD remote for the PS2. It includes 16 DVD function buttons, infrared remote, game port IR receiver, IR transmission indicator, and an LED screen
The remote will be available on October 26, the PS2 launch date and will cost $19.99.
Click here for a picture of the remote
Thanks to Incitegames for the info.


Movies - Comments (1)
Posted by @ 12:48 PM, EDT
Dailyradar posted two new movies of Metal Gear Solid 2:
Movie1 (1.9 MB)
Movie2 (14.2 MB)

Core posted a movie of EA’s X-Squad:
Movie (6 MB)

IGNTV slapped up a fat movie of EA’s PS2 FIFA game.
Click here to check it out

Gamefan continues the E3 video recap. Go here to check out today’s movies.


Summoner screen - Comments (0)
Posted by @ 12:46 PM, EDT
A new hi-res PS2 screenshot of the RPG:
Screen


Top Gear Dare Devil preview - Comments (0)
Posted by @ 12:46 PM, EDT
IGN posted a preview of Kemco’s racing game Top Gear Dare Devil.
Here’s a bit:

Top Gear Dare Devil is a racing game that allows players to driver their favorite cars in realistic city environments like New York, London, San Francisco, and Tokyo. As they race through these areas, they can pick up stage points that will help lead to newer tracks, bonus stages, bonus cars, and ultimately to victory.
Full preview




May 30, 2000

FIFA review - Comments (1)
Posted by @ 2:07 PM, EDT
Gaming Age kicked up a review of EA’s soccer game.
Here’s a bit:

EA's typically watertight in-game controls are what really make this game shine. The players all respond well and likewise animate with a high degree of realism. At 60fps, it's fantastic to watch subtle animations like a player stuttering in his step as a ball is accidentally kicked into his back. Start pressing the shoulder buttons, and it'll produce some absolutely marvelous juggles and swerves to elude being tackled or intercepted. Some of the animations look wooden though - they all still jump with the stiffness and delicacy of a girly-man carrying fine China.
Full review




Z.O.E. screens - Comments (2)
Posted by @ 2:06 PM, EDT
scored some new screens of Konami’s robot fighting game, Z.O.E.
A few:
pic #1, pic #2, pic #3, pic #4, pic #5



May 29, 2000

Movies - Comments (3)
Posted by @ 4:10 PM, EDT
Oni movie (11.3 MB)
Smugger’s Run movie (9.9 MB)
Midnight Run movie (8.7 MB)
(low quality on these 3 movies)
Thanks to Incitegames for the movies.

Gamefan also posted some movies from E3. Go here to check them out.


Halo interview - Comments (0)
Posted by @ 4:08 PM, EDT
Rampancy posted an interview with Jaime Griesemer of Bungie Software about their PC/PS2 game, Halo.
Here’s a bit:

Noctavis: That’s good to hear. Bot-matches just aren’t as satisfying as a fully developed story driven single player game. The trend in multi-player games definitely seems to be moving away from traditional Deathmatch. Can you elaborate on Jason Jones’ historic quote about Deathmatch?

Jaime: Well,. every game that involves achieving ends through simulated violence will always contain the basic elements of deathmatch. It’s just unavoidable. The evolution comes when developers create new situations and tactical elements that put deathmatch in a new context. The obvious way to do that is to add strategic goals like Capture the Flag, and while we are definitely doing that in Halo, we are also spending a lot of time adding depth and complexity to the tactical aspects of the game. In Halo, the immediate decisions you make and the tactics you use are just as important as your aim and your ability to dodge.
Full interview




Ring Of Red screens - Comments (1)
Posted by @ 4:08 PM, EDT
Gamespot kicked up a few new screens of Konami’s strategy mech game:
pic #1, pic #2, pic #3
Click here for more screens


FIFA 2001 impressions - Comments (4)
Posted by @ 4:06 PM, EDT
IGN slapped up some impressions of EA’s latest soccer game.
Here’s a slice:

Once you're in the game, though, everything runs very smoothly. It goes without saying, I think, that this is the best-looking game of soccer ever made. The player models are sharp and extra-detailed, even very close up, and there aren't any of the jagged edges that have become such a common complaint. When the characters animate, elbows and knee joints show off very good "skinning" and articulation. They also sport a wide variety of very well-rendered faces, although for some reason everybody looks just a trifle Japanese, no matter which country they come from.
Full article




Summoner screens & movie - Comments (6)
Posted by @ 4:05 PM, EDT
Daily Radar posted some new screens and a movie of the RPG title, Summoner.
A few screens:
pic #1, pic #2, pic #3
Click here for more screens and a movie


May 26, 2000

Namco’s Motogp - Comments (3)
Posted by @ 12:40 PM, EDT
Some new info on Namco’s motorcycle game:

TOKYO --Namco Ltd.will in October begin selling a motorcycle-racing computer game based on an actual race.
The "Motogp" is based on the FIM World Championship Road Race series, and features characters named after real-life racers.
Namco recently purchased the rights from an advertising firm in Spain to turn the race into a computer game. Developers measured actual race circuits at five locations, including the U.K., France and Spain, in order to create an authentic atmosphere.
It will be priced at around 7,000 yen.
From Nikkei Industrial Daily Friday edition




Stunt Squad for PS2 - Comments (0)
Posted by @ 12:40 PM, EDT
Criterion Studios is making a hoverboard game for the PS2, Stunt Squad (working title).
Two screens:
pic #1, pic #2
Thanks to for the info.


Star Wars Episode I: Starfighter screens - Comments (2)
Posted by @ 12:39 PM, EDT
The lads over at Gamespot UK kicked up a few new screens of the PS2 SW game.
Some of them: (not very good quality...)
pic #1, pic #2, pic #3
Click here for more screens


Time Splitters screens - Comments (0)
Posted by @ 12:38 PM, EDT
Gamespot UK also posted a few new screens of the FPS game, Time Splitters.
Some of them:
pic #1, pic #2, pic #3, pic #4
Click here for more screens


Movies - Comments (0)
Posted by @ 12:36 PM, EDT
Core posted a movie of Sony’s adventure title Ico:
Movie (5 MB)

Gamefan posted some more E3 movies, go here to check them out.


22+ launch games - Comments (3)
Posted by @ 12:35 PM, EDT
According to IGN, third-party developers have confirmed 22 games for the US PS2 release.
Check this article for more info.


Konami Interview - Comments (2)
Posted by @ 12:34 PM, EDT
PSX2Unicom slapped up an interview with Konami about their Snowboarding title.
Here’s a bit of it:

P2U: How is the power of the PlayStation2 helping you in creating this game? Obviously courses will be much bigger and the graphics more detailed, but what else?

CH: It allows you to create much more realistic environments. Snow will fly up in the air when you jump, your jacket will blow in the wind, when you fall you'll get snow will accumulate on your clothes. Sometimes its the little things that truly make games great. PS2 technology allows you to add those small details that you may not notice at first, but will have you constantly shaking your head because everything will look and feel so incredilby realistic.
Full interview




May 25, 2000

Namco interview - Comments (7)
Posted by @ 3:21 PM, EDT
The lads over at smacked up an interview with Namco.
Here’s a bit:

CVG: Sony has announced that it wants to lead the broadband revolution. What is Namco's policy about broadband, is Namco excited about this? In the same way that Namco has theme parks in the real world, is Namco considering creating an online community?

Akakura-san: We consider online business as one of the biggest things in the near future. So we are making internal research about online business, but our company doesn't announce things like the other companies do. We are really interested in making online games or an online business because we think that it is a new category in games. We also think that the existing platforms' games will remain as they are, but there will be online too. We treat them both very importantly. Someday we might make a surprise by announcing new things.




The World Is Not Enough screens - Comments (0)
Posted by @ 3:20 PM, EDT
EA released some new screens of its Bond game:
pic #1, pic #2, pic #3, pic #4, pic #5, pic #6, pic #7, pic #8, pic #9, pic #10


Mission Impossible sequel - Comments (0)
Posted by @ 3:19 PM, EDT
Seems like Activision is working on a new Mission Impossible game to be released for PC, DC and PS2.


Midnight Club:Street Racing screens - Comments (0)
Posted by @ 3:18 PM, EDT
Angel Studios released some new screens of their PS2 racer:
pic #1, pic #2, pic #3, pic #4


Smuggler's Run screens - Comments (0)
Posted by @ 3:17 PM, EDT
Angel Studios also released two new screens of Smuggler’s Run:
pic #1, pic #2


Z.O.E - Comments (1)
Posted by @ 3:17 PM, EDT
Konami has put up a page for the PS2 game, Zone Of the Enders.
Click here to check out the official site


Movies - Comments (0)
Posted by @ 3:16 PM, EDT
IGN posted two movies of Acclaim’s Ferrari 360 Challenge:
Movie1 (3.5MB)
Movie2 (2.9 MB)
They also kicked up movies of Jaleco’s recently announced PS2 games, go here to check them out.

Gamefan continues its E3 movie recap, go here to see the movies.


Reel Fishing III - Comments (0)
Posted by @ 3:15 PM, EDT
FGN scored some info on Natsume’s upcoming PS2 fishing game.
Here’s a slice of the article:

We don't want to bring in one title, we're always thinking about a franchise. We have a plan for Reel Fishing III for PlayStation 2." Maekawa then added, "We have started developing for PlayStation 2." So the revolutionary title is safely in the net.

Full article


May 24, 2000

Square & Online Gaming - Comments (0)
Posted by @ 4:56 PM, EDT
MCV slapped up an interview/article about Square’s Online plans.
Here’s a bit:

While Final Fantasy IX will ship for PlayStation this fall as a single-player experience, Square is expanding the tenth edition of its best-selling franchise to require multiplayer teamwork on PC and PS2.

"You'll be able to play certain parts of the game by yourself, but there will be areas where teams of three or four people will need to come together to move the story forward," says Maruyama.

Full article


Summoner screens - Comments (0)
Posted by @ 4:55 PM, EDT
A few new PS2 screens of the RPG, now in high-resolution mode:
pic #1, pic #2, pic #3, pic #4


Movies - Comments (0)
Posted by @ 4:54 PM, EDT
IGN posted a movie of Ready 2 Rumble 2:
Movie

Core posted two movies of EA’s snowboarding title; SSX:
Movie1 (5 MB)
Movie2 (5 MB)

Here’s a movie of the futuristic flight racing game, Hresvelgr:
Movie (2 MB)

Gamefan continues its E3 movie recap.
Go here to see the movies


New Konami game - Comments (0)
Posted by @ 4:53 PM, EDT
According to MagicBox, Konami is working on a new PS2 action battle game called The 7 Blades.
The game style is a cross between Tenchu and Soul of Samurai. You take control of one of the 5 main characters, to fight your way into the emperor castle.


Theme Park World For PS2 - Comments (0)
Posted by @ 4:52 PM, EDT
Soon you'll be able to build that theme park you always dreamed about... :/
Here’s a bit of GameSpot UK’s article:

Due for release in October, this latest Theme Park promises to do for the series what Disney World does for Butlins - i.e. make everything bigger, better looking and, well… better. Taking advantage of the extra power made available to them by PlayStation2, Bullfrog has been able to improve upon the already fine PC version with the addition of an enhanced high-resolution graphics system, an immersive 3D sound environment and Dual Shock support.

Full article


Online tool for PS2 - Comments (0)
Posted by @ 4:51 PM, EDT
SN Systems has released a TCP/IP stack for developers so they can make their titles feature online options.
For more info check out the official page


May 23, 2000

Metal Gear Solid 2 preview - Comments (0)
Posted by @ 1:00 PM, EDT
We smacked up a fat preview of Konami’s sequel.
Here’s a slice:

Players can device new strategies for taking out their enemies with such interactive environments. Like that steam....it may be hot and if you can get it too spray into the faces of your enemies it will hurt them. Even your bullets can ricochet off walls and still hit someone. If you ever wanted proof of the developers devotion to this game than here are a few interesting things. They have a military advisor, they study military situations, read books and watch videos everyday to make absolutely sure they are designing a true to life game. Heck, the team even visited a tanker to help them design a level in the game.

Full preview


ZOE gets emotional - Comments (0)
Posted by @ 1:00 PM, EDT
posted an article about Konami’s Zone of the Enders.
Some of it:

"The arch-enemy Viola is from the bad group - the terrorists. But these terrorists have their own beliefs, and Viola has led a very miserable life," Okamura added. "She fights, not that she wanted to become a terrorist, but because she ended up leading a life that forced her to fight with this group. [None of the characters are] 100 percent good or 100 percent bad - they have good and bad in them. All the human character and drama behind every single person creates a scene of grandeur, this big drama, under that theme of life and death."




Drakan info - Comments (4)
Posted by @ 12:59 PM, EDT
FGN had a small chat with Drakan's PS2 product manager Nino Ceraolo.
Here’s a slice from the article:

"The actual in-game model is better than the cut scenes were on PC. The amount of polygons makes the title look a lot nicer. The amount of polygons that we can render now, where we used fog in the landscapes on the first game, we don't have to now - you can just render completely up to the horizon."

Full article


Summoner interview - Comments (0)
Posted by @ 12:59 PM, EDT
Gamespy slapped up a fat interview with Volition about their PC/PS2 RPG, Summoner.
Here’s a bit:

Will the story line in Summoner be advanced through voice acting and cinematic cut-scenes?

Volition: Much of the game's story will be played out in cut-scenes, which will be done with the in-game engine. By using in-game cutscenes we can have a lot more of them and the player will continue to feel immersed in the game, as everything remains the same.

Full interview


Wetrix 2 screens - Comments (0)
Posted by @ 12:58 PM, EDT
scored some screens of Zed Two's puzzle game, Wetrix2:
pic #1, pic #2, pic #3, pic #4, pic #5



More movies - Comments (0)
Posted by @ 12:57 PM, EDT
Gamefan kicked up a movie recap of the movies they took at E3.
So if you missed them earlier, go here to check them out.


WipEout Fusion, PS2 Lara and The Getaway arriving late - Comments (3)
Posted by @ 12:56 PM, EDT
According to , WipEout Fusion and a PS2 Tomb Raider game won’t be released until first quarter next year.
The Getaway will be released earliest August next year...


Jaleco’s PS2 games - Comments (0)
Posted by @ 12:56 PM, EDT
Jaleco is working hard on three PS2 games.
The games: Carrier (a survivor-horror-esque game), Navy Seals (a real-life action/shooter) and Fantasy (an adventure/action/RPG game)
Click here for more info on the games


More F1 Racing screens - Comments (3)
Posted by @ 12:55 PM, EDT
Core posted some new screens of Ubi Soft’s F1 racing game:
pic #1, pic #2, pic #3, pic #4, pic #5


Fifa 2000 movies - Comments (0)
Posted by @ 12:55 PM, EDT
More movies from Core. This time they kicked up 2 movies of EA’s Fifa game:
Movie1 (5 MB)
Movie2 (5 MB)


Metal Gear Solid2 screens - Comments (0)
Posted by @ 12:54 PM, EDT
Gamespot posted 80 screens of this game, mostly from the movie.
Go here for the screens


May 22, 2000

Gran Turismo 2000 preview updated - Comments (5)
Posted by @ 2:12 PM, EDT
We added some new info to our GT2k preview.
Click here to read the preview


Shadow of Destiny screens & info - Comments (0)
Posted by @ 2:11 PM, EDT
IGN posted some info and screens of Konami’s murder-mystery game Shadow of Destiny.
Some of the article:

The game begins at noontime of the same day of the murder, but the player will also be transported to various other times in the past. Through the game's time travels, Eike will be introduced to a wide array of things, such as incidents caused by his ancestors, and people who are after his life because of such incidents.

Some screens:
pic #1, pic #2, pic #3, pic #4
Click here for more info & screens


Movies... - Comments (0)
Posted by @ 2:07 PM, EDT
Core kicked up some new movies of PS2 games:

Gran Turismo 2000
Movie (5 MB)

Madden 2001
Movie1 (7 MB)
Movie2 (7 MB)


F1 Racing screens - Comments (11)
Posted by @ 2:07 PM, EDT
Core scored some screens of Ubi Soft’s F1 game:
pic #1, pic #2, pic #3, pic #4


May 19, 2000

Metal Gear Solid 2 interview - Comments (9)
Posted by @ 6:04 PM, EDT
slapped up a big interview with Hideo Kojima about MGS2.
A slice:

CVG: The original MGS made groundbreaking use of the DualShock controller - it's one of the most talked-about aspects of the game. Now you have the DualShock 2, will you be making use of the sensitivity of the analogue buttons?

HK: [makes alternating quick pointing, then slow pointing gestures, then quick ducking and slow ducking movements] Depending on how fast you press the button you can crawl at your normal speed, or you can crawl quickly. And quick draw, you can do stuff like that with the analogue button. And [while aiming the gun] you have to go slowly, because if you let it go too quickly it will fire too violently.


CVG: How many different ways are there to dispatch enemies in MGS2?

HK: It's basically the same - there'll be the strangling, there'll be the punching and kicking, and there'll be weapons. This time, as you saw in the video, there will be a tranquilizer. One thing that's cool is that you can destroy a soldier's radio. If you do that he won't be able to call for other guards to come over. When you see an enemy, it's best to shoot at the radio first. If you make an enemy pass out, you need to drag him and hide him in a locker so the others won't see this fainted guy.




Galerians Sequel for PS2 - Comments (0)
Posted by @ 6:04 PM, EDT
According to FGN a sequel to the survival-horror game Galerians is being developed for the PS2.
A bit of the article:

"We've plunged a lot more money into the development of Galerians for PS2. The game will be more violent than the original as PlayStation2 is more capable of realistic effects," he continued. "Many of the original characters will return for the sequel plus we'll have a few new ones. All the backgrounds are going to be destructible also."

Full article


Track & Field movie - Comments (0)
Posted by @ 6:03 PM, EDT
Core posted a movie of Konami’s upcoming Track & Field game:
Movie (8 MB)


Tiger Woods 2001 screens - Comments (1)
Posted by @ 6:02 PM, EDT
Some new screens of EA’s golf game:
pic #1, pic #2, pic #3, pic #4, pic #5
Thanks to for the screens.


X-Squad impressions - Comments (0)
Posted by @ 6:01 PM, EDT
Gamespot kicked up some impressions of EA’s shooter.
Here’s a bit:

I really liked how you've got command of a few different people. Now you can rush a room with another member of your team, split up, and triangulate on sniper positions. You can tell each one of your team members to work solo, to cover you, to guard a spot, to run, and all sorts of other military tactics on the fly. And, unlike most AI-controlled team games, the members of your team are actually pretty smart.

Full article


Reiselied screens - Comments (1)
Posted by @ 6:01 PM, EDT
Konami released a few new screens of their PS2 RPG:
pic #1, pic #2, pic #3, pic #4


Soul Reaver 2 officially announced - Comments (2)
Posted by @ 6:00 PM, EDT
Eidos Interactive announced that Legacy of Kain: Soul Reaver 2 has shifted development from the original PSX console to the PS2.
Some stuff from the press release:

Raziel travels back through the currents of time into Nosgoth's past, in relentless pursuit of his creator and nemesis, Kain. Over the course of his journey, Raziel unearths the mysteries of Nosgoth's ancient races, and exposes the machinations behind the Pillars' corruption and the extinction of the vampires. Like its predecessor, Soul Reaver 2 features real-time environment morphing, and continuous data streaming for a seamless game world and experience. New enemies include inquisitorial Sarafan warrior-priests and vampire-hunters, and malevolent demons from a parallel dimension. Throughout the game, Raziel acquires numerous new abilities, weapon enhancements and spells, all of which play a critical role in the completion of his epic adventure.

The game will be released in March next year.


FIFA 2001 score - Comments (0)
Posted by @ 6:00 PM, EDT
The Japanese gaming mag gave EA’s FIFA game the score 8,7,8,7
Thanks to IGN for the info.


May 18, 2000

New PS2 racer - Comments (5)
Posted by @ 7:12 PM, EDT
scored some screens of Criterion’s unnamed PS2 racer.
According to Criterion the game has only been worked on for 6 weeks.
Screens:
pic #1, pic #2, pic #3, pic #4, pic #5



MDK Armageddon for PS2 - Comments (0)
Posted by @ 7:10 PM, EDT
Digital Mayhem announced today the development of MDK Armageddon for the PS2.
The title is expected to hit store shelves this winter.
Here’s a bit of the press release:

Players will return to the strange, dark and kooky world inhabited by Kurt Hectic, Max the robotic dog, and the eccentric Dr. Hawkins. The sci-fi action thriller will feature all of the intrigue and humor established by the earlier titles. But, now there’s even more - more enemies, more weapons, more items, plus enhanced character models and game levels. It’ll even incorporate a customizable difficulty setting to satisfy gamers of differing skills and abilities. The result will be a surreal and cinematic romp through ten levels of vast 3D environments and engaging storylines. MDK Armageddon promises superlative graphic detail, stunning visuals and dramatic gameplay.

Full press release


New Dead Or Alive2 for US - Comments (1)
Posted by @ 7:10 PM, EDT
According to FGN, Tecmo is working on Dead or Alive 2 Platinum for the PS2.


Munch's Oddysee impressions - Comments (1)
Posted by @ 7:09 PM, EDT
IGN kicked up some impressions of Oddworld Inhabitants Munch's Oddysee.
Here’s a bit:

The game is up and running, with perfectly designed levels, but with not much in them. Just like so many PlayStation2 games, the first thing that's noticeable is the size, depth and scope of every level. It's like somebody finally permitted developers to design high roofs on houses, and then stretched out the length of the sky. The indoor levels we saw were simply huge, and the outdoor level we witnessed was even bigger. By simply opening up the levels this game instantly seemed massive, immersive, and intriguing.

Full article


Formula One 2000 movies - Comments (6)
Posted by @ 7:08 PM, EDT
Core slapped up two movies of Psygnosis's F1 PS2 game:
Movie1 (5 MB)
Movie2 (5 MB)


Street Lethal movie - Comments (1)
Posted by @ 7:07 PM, EDT
Core also posted a movie of Activision's PS2 racer, Street Lethal:
Movie (5 MB)


May 17, 2000

Legion: Legend of Excalibur - Comments (3)
Posted by @ 1:33 PM, EDT
Incitegames posted some screens of the RPG Legion:
pic #1, pic #2, pic #3
The game will be released sometime next year.


Smuggler's Run screens - Comments (1)
Posted by @ 1:32 PM, EDT
pic #1, pic #2, pic #3, pic #4


FIFA Soccer screens - Comments (2)
Posted by @ 1:31 PM, EDT
pic #1, pic #2, pic #3, pic #4


Dropship movies - Comments (1)
Posted by @ 1:30 PM, EDT
Core posted two movies of war simulation game Dropship:
Movie1 (5 MB)
Movie2 (7 MB)


Oni impressions - Comments (0)
Posted by @ 1:30 PM, EDT
Gaming Age slapped up some impressions of Bungie Software’s Oni.
Here’s a bit:

Most action games either like to concentrate on the hand-to-hand combat or distance combat with weapons. Oni, however, prefers to tackle both options. Depending on the situation, Konoko will have the chance to take out the opposition using a wide variety of punches, kicks and special techniques, as well as some heavy duty weaponry. Gamers will have to choose whether hand-to-hand or weapons will work better. It was noted that Oni will not feature an abundance of ammunition, so players who want to take the route of being trigger happy will have to face the harsh reality that it won’t be possible to do that in Oni.

Full article
Screens:
pic #1, pic #2, pic #3, pic #4, pic #5


Project Eden for PS2 - Comments (0)
Posted by @ 1:28 PM, EDT
Recently shown at E3, Project Eden was believed to be released for the DC but it’s coming for PS2 instead.
"Project Eden will release for PC and PlayStation 2," said the rep. "The console version will probably release in the first quarter next year."
Thanks to for the info.


Midnight Club impressions - Comments (0)
Posted by @ 1:28 PM, EDT
The lads over at Gaming Age also posted some impressions of Midnight Club.
Some of it:

Midnight Club’s main premise is about illegal street racing throughout some major city locations all across the world. And actually, the game is loosely based upon an actual illegal street racing organization, though there’s little known about them. Midnight Club’s tracks are not normal racing spots; instead the developers have decided to give the player free roaming abilities in a small amount of gigantic-sized cities. The sheer scope of the cities in Midnight Club are based on actual real-life locations, and the attention to detail that has been put into them is astonishing.

Full article


Ferrari 360 movie - Comments (1)
Posted by @ 1:27 PM, EDT
Core scored a movie of Acclaim’s Ferrari 360:
Movie (2 MB)


Madden 2001 movie - Comments (4)
Posted by @ 1:26 PM, EDT
Another movie form Core:
Movie (5 MB)


ICO impressions - Comments (0)
Posted by @ 1:25 PM, EDT
IGN posted some info on Sony’s adventure game, Ico
Here’s a bit:

The visually stunning Ico follows the story of a young man who travels deep within a castle to rescue a young girl who has been placed under a powerful spell. She cannot see well, if at all, and she's incapable of finding her way out of the dungeon. It's your job to find her and lead her out of the castle. You can hold her hand in most places, which helps, but in many you'll need to act on your own.

Full article


May 16, 2000

Developers "best pick of E3" - Comments (7)
Posted by @ 7:30 PM, EDT
Stomped asked a ton of developers which was their favorite game that they got to see at E3 and why?
A few answers:

Tom Hall-Ion Storm
Seeing the footage of Metal Gear Solid 2 ROCKED! It totally looked like cool cinematics...then they say it is 100% gameplay! If it's the same quality of gameplay as the first, but looks like that...it's gonna be the killer app for the PS2.
I also liked Square's stuff (I long for Chrono Cross), and wish I'd had more than 15 minutes out on the floor...but like all these people just haaaad to see Anachronox. :)

George Broussard-3D Realms
Metal Gear Solid 2.
Because it was clearly the next generation of video games. It utterly
destroyed everything else on the floor with visuals and gameplay

Go here to see the rest


Onimusha - Comments (1)
Posted by @ 4:12 PM, EDT
Core slapped up some impressions and screens of Capcom’s Onimusha.
Here’s a slice of the article:

Judging by the few minutes we had, Onimusha plays a lot like Resident Evil in many ways though much faster moving, especially during battles when it more closely resembles a fighting game, making for a some great hybrid play. While the environments are rendering in lush 3D, the characters move over paths and are fairly constrained in movement. The controls are also similar as they are almost identical to games in the RE and DC series, making the control very easy to understand.

Full article
Screens:
pic #1, pic #2, pic #3, pic #4, pic #5

Movies:
Movie1 (6 MB)
Movie2 (6 MB)


Gran Turismo 2000 impressions - Comments (2)
Posted by @ 4:10 PM, EDT
The kiddies over at Gamespot posted some impressions of GT2k.
Here’s a bit:

One of the nicest implementations in Gran Turismo are air-conditions. Gamers got the first peak of these air conditions when Polyphony made it so you can see the heat rising off the ground in the distance. Another air-condition that is being shown off at the E3 is mist. Developers have attempted to create a good mist in games before, but Kazunori's biggest problem with the attempts is that they are not very realistic. He stated that the implementation of air-conditions in Gran Turismo 2000 will be very realistic and will effect the handling on the cars realistically. He believes effects such as these will be vital in the next-generation of gaming.

Full article


EB’s US PS2 launch list - Comments (8)
Posted by @ 4:10 PM, EDT
Yup, EB world kicked up their US PS2 launch list...
Here it is:

The World Is Not Enough - EA
The Bouncer - Square EA
Tekken Tag Tournament - Namco
Ridge Racer V - Namco
Silent Scope - Konami
Orphen - Activision
NFL Gameday 2001 - SCEA
NASCAR 2001 - EA Sports
Madden 2001 - EA Sports
Knockout Kings 2001 - EA Sports
Kessen - Electronic Arts
ICO - SCEA
Gran Turismo 2000 - SCEA
Gradius 3 & 4 - Konami
FIFA World 2001 - EA Sports
Fantavision - SCEA
Driving Emotion Type S - Square EA
Big SSX Snowboard - EA
Dark Cloud - SCEA


Wipeout Fusion movie - Comments (0)
Posted by @ 4:09 PM, EDT
IGN posted a new movie of the PS2 Wipeout game:
Movie
Go here for their preview


May 15, 2000

More from E3 - Comments (2)
Posted by @ 5:18 PM, EDT
Red Faction info & screens
IGN scored some screens of THQ’s recently announced fps game:
pic #1, pic #2, pic #3
Click here for more pics & more info


Time Splitters info/screens
The lads over at Gamespot UK posted some info on Free Radical’s fps game.
Here’s a bit of the article:

Talking with the game's designers, they explain that although the action can get as frantic as anything you've seen in Doom or Quake, the overall feel they are trying to achieve is that of a B-Movie. It's not surprising, then, that among the numerous different characters you'll find just about every movie stereotype imaginable. Zombies, skeletons, space rangers, robots, busty female cops... the list is endless, and every single one of the models is incredibly detailed and realistically animated while maintaining a level of humour.

Full article
Screens
pic #1, pic #2, pic #3, pic #4, pic #5, pic #6, pic #7


Motor Mayhem screens
Core posted some new screens of Infograme’s futuristic vehicle combat title:
pic #1, pic #2, pic #3, pic #4, pic #5, pic #6, pic #7, pic #8


Ricky Carmichael Motocross movie
PSX Nation slapped up a movie of THQ’s motocross game:
Movie (4.2 MB)


Gran Turismo 2000 info
IGN posted a spicy article with info on GT2k.
Some of it:

Another aspect that will increase the depth to GT 2000's rally racing is assisted directly but the new power of the PS2. The PS2 enables Yamauchi to create better suspension in the cars and therefore more realistic rally racing. "GT2 didn't do as good a job as it could have [in regard to rally racing]," Yamauchi said. "In GT 2 you could set your suspension, but you can more accurately set the shocks better with the PS2 because we can do more intricate calculations. The same thing holds true for collision detection, Yamauchi, explained. Because the CPU power is increased, the collision detection calculations can be increased and therefore improved in all aspects of the game."

Full article


Rayman 2 screens
pic #1, pic #2, pic #3, pic #4, pic #5
Thanks to Core for the screens.


Metal Gear Solid2 inteview
IGN kicked up a fat interview with Hideo Kojima about MGS2.
Here’s a bit:

Dan: I wanted to comment that the movie that we've seen is astounding compared to any other console game today. Would you care to discuss the new, advanced visual effects being implemented in the game?

Kojima: We're not exactly going for "visuals," a higher level of visual graphics, because there's no way we can beat movies in that aspect. What I'm going for is the creation of a realistic virtual world, where you can feel heat, moisture, the air, and to do that what we do is have rain, we have steam, we have breath, we have blurs, so we use our graphic skills there, to make the player feel all these things. Like, for example, shadows. A shadow is expressed not only as a visual enhancement, but the enemies will actually spot Solid Snake's shadow, so not only is it visual stuff, it plays a great role in the game itself.

Full interview


May 12, 2000

E3 news part 3 - Comments (3)
Posted by @ 1:22 PM, EDT
A new day, new E3 news:

Madden NFL 2001 impressions
IGN gives some impressions:

Other noteworthy observations included seeing players on the sideline wearing different numbered jerseys, Gatorade kegs, misting air-fans, and even head coaches! EA says that they have successfully motion captured all the coach's faces and will add them to the their physical attribute tables. This will tie directly into the new audio commentary in which the player will hear that actual coaches voices yelling for the time out (upon calling one chuckleheads) and other comments.

Full article

Eternal Blade impressions/movies
Core kicked up some impressions and movies on this action/RPG game:

Your party of characters will appear onscreen at all times, and while 2 characters appeared in the demo version, four-character party's will be available in the finished version. The ingame action is somewhat movie-like, with rotating perspectives before battles, and sprawling landscapes.

Full article
Movies:
Movie1 (6 MB)
Movie2 (6 MB)

Gran Turismo 2000 impressions/screens
Core slapped up some impressions and screens:

Graphically speaking, the demo looked extremely impressive. One new beach section sported gorgeous trackside detail including palm trees ala Ridge Racer V. As expected, the demo played just as well, utilizing the analog buttons effectively. While said to be less than 40% complete, the game is assuredly looking impressive.

Full article & more screens
Screens
pic #1, pic #2, pic #3, pic #4, pic #5, pic #6, pic #7, pic #8

IGN also kicked up some impressions on this game.
Here’s a bit:

GT2000 looks like it'll deliver the same great racing experience that GT2 did, with the added bonus of its tricked-out graphics. Little details on cars and backgrounds alike really stand out - shiny rims have depth and texture, you can read logos and license plates on your car's rear end, no matter how tiny the writing seems to be, and downtown buildings are presented with both towering proportion and eye-catching precision. Sony is positioning this as a major title for the PS2, probably their strongest first-party entry, and I doubt it will disappoint either them or us.

Full article

FIFA Soccer World Championship screens
Gamespot UK posted some new screens of EA’s Fifa game:
pic #1, pic #2, pic #3
Go here for more screens

Dark Clound impressions
IGN posted some impressions of this RPG:

The game's system with talking to people had some striking similarities to Squaresoft's upcoming release for PlayStation, Vagrant Story. Just like in that game, the dialogue boxes pop-up from the character that's speaking and the text is in a comic book-like box. It's very cool and it makes it easier to tell who's speaking in the game. While obviously early, the game's English text seemed fairly well written for a game that's in such an early stage of development.

Full article

Summoner screens
Incitegames posted some screens of the PS2 RPG Summoner:
pic #1, pic #2, pic #3, pic #4, pic #5, pic #6

Snowboard Supercross (Big SSX) impressions
A slice of IGN’s article:

All the graphical wonder in the world wouldn't really make a game good if the gameplay wasn't up to snuff, so we're pleased to tell you that things are looking very good in this department. The game moves at a blistering speed and the user is giving a large amount of control over the player's movement.

Full article

X-Squad impressions
Core posted some impressions on EA’s X-Squad.
Here’s a bit of the article:

Graphically, the game is rather dark and non-descriptive. While the horrendous monitor compounded the graphical inconsistencies, it's clear the game isn't altogether a graphical marvel to begin with. In terms of control, the demo was fairly basic, although there was a cache of weapons to choose from. The lighting seemed somewhat askew at times, making it hard to see upcoming enemies.

Full article & screens

ESPN International Track & Field Impressions
A bit of IGN’s article:

One of the cool aspects of the game is the unique changes with the camera angles during the gameplay. The camera will move and change throughout the competitions, with some of them being quite cool looking. For instance, in the 100M freestyle swimming event, the camera will sometimes show the action from an underwater view. It's a very cool camera angle and since there's nothing to do here but mash buttons, the camera angle changes don't hamper the gameplay in any way.

Full article

NASCAR impressions
A slice of IGN’s article:

Despite being extremely early, NASCAR 2001 has some extremely sharp graphics, complete with detailed polygonal car models and some brilliant high-resolution textures on the vehicles. The advertisement logos that are on the cars are very detailed, easy to read and look pretty lifelike.
At the game's current stage, the damage model is pretty limited, but the developers are promising a very precise scheme. There will not only be texture damage on the cars, but actual detailed polygonal damage. The final product should also have three levels of the way the damage will affect the car from not at all to affecting it in a very realistic manner.

Full article

Unreal Tournament movie
Gamefan kicked up a movie of the PS2 version of UT:
Movie (15.6 MB)
Gamespot UK posted a few screens of this game, go here to check them out.

Red Faction on PS2
THQ announced today that it has partnered with Volition, creators of Descent and FreeSpace series, to bring the first-person shooter Red Faction to the PS2.
Here’s a bit of the press release:

"Red Faction" will introduce Volition's new Geomod technology, a true breakthrough that allows players to unleash weapons not only on opponents, but also on the very walls that constrain them, dramatically enhancing the realism and strategy of gameplay. "Red Faction" is scheduled for release for PlayStation 2 and PC in the first half of 2001

In "Red Faction," players will become immersed in a captivating story line and have the unprecedented ability to blast through environments, blowing holes in walls and making rubble of anything that gets in their way. Players will be further challenged by a sophisticated AI (artificial intelligence) that reacts to these changes in the environment, creating strategic elements as the action unfolds.

Additional features such as an astonishing physics engine, controllable vehicles, intense graphics, and a variety of unique natural environments promise to make "Red Faction" one of the most sophisticated and innovative entries ever in the action genre.



Movies
PSX Nation posted a few new movies of PS2 games:

Gran Turismo 2000 (2.8 MB)
Onimusha (4.5 MB)
Armored Core 2 (4.7 MB)
Dark Cloud (5.5 MB)
Dynasty Warriors 2 (6.1 MB)
Madden 2001 Movie2 (4.4 MB)
Ready 2 Rumble 2 (5.8 MB)
Summoner (5.8 MB)


May 11, 2000

E3 news part 2 - Comments (7)
Posted by @ 6:16 PM, EDT
Second E3 update today:

Star Wars Episode1 Starfighter screens
pic #1, pic #2, pic #3, pic #4, pic #5

Knockout Kings 2001 screens
pic #1, pic #2, pic #3, pic #4, pic #5, pic #6

Snowboard SuperX screens
pic #1, pic #2, pic #3, pic #4

Formula One 2000 screens
pic #1, pic #2, pic #3, pic #4
Thanks to for the screens.

Motor Mayhem screens
pic #1, pic #2
Thanks to Incitegames for the screens.


Movies
PSX Nation posted three movies of EA sport games:
Madden 2001 (5.9 MB)
NBA Live 2001 (6 MB)
Tiger Woods 2001 (2.8 MB)


Midway’s PS2 line-up
Some cut’n paste from Midway’s press release:

Ready 2 Rumble Boxing: Round 2"
Capitalizing on the power of the PlayStation 2 and the unique and hilarious personality of this best-selling franchise, "Ready 2 Rumble Boxing: Round 2" brings an all-new level of style and gameplay-attitude to the boxing ring.
Available in retail outlets this November.

"NBA Hoopz"
Basketball has never been so sweet! Featuring NBA big-man Shaquille O'Neal's standout motion-captured moves, "NBA Hoopz" on the PlayStation 2 delivers high-flying NBA excitement with official NBA teams and players.
Available in retail outlets January 2001.

"Gauntlet: Dark Legacy"
"Gauntlet: Dark Legacy" on PlayStation 2 blows out the original "Gauntlet" experience, utilizing never-before-seen graphics and animations that create a spectacular multi-player adventure. "Gauntlet," which first appeared as a hit arcade title in 1984, became an instant top seller last year when it was reintroduced to a new generation of players in both arcade and home markets with the all-new "Gauntlet Legends."
Available in retail outlets March 2001.

"Spy Hunter"
"Spy Hunter" is a classic fast-paced 3D combat racer that explodes onto PlayStation 2. Players assume the role of an international spy who navigates a high-speed vehicle through a variety of exotic locations.
This all-new version of "Spy Hunter," based on the original arcade classic, will incorporate original game elements with exciting new high-tech weapons, enemies, vehicles and levels. Scheduled for an early 2001 release.

"Legion: Legend of Excalibur"
"Legion: Legend of Excalibur" is an awe-inspiring 3D role-playing/strategy game set in King Arthur's universe. As Arthur Pendragon, high king of England, players can build and control their own legions to defeat dark powers and claim their kingdom. "Legion: Legend of Excalibur" is being designed to deliver challenging solo play and addictive multi-player modes for PlayStation 2.
Scheduled for summer 2001.

"Off Road Thunder"
Bringing the multiplayer appeal of driving games to a whole new level, "Off Road Thunder" is a visually stunning, ultra-realistic off-road racing experience. This third release in Midway's "Thunder(TM)" series expands off-road adventure from the outdoors to indoor, man-made venues and offers players eight selectable and four hidden monster vehicles.
Scheduled for a 2001 release

"CART Fury"
An intense, ultra-competitive racing experience awaits players in "CART Fury" for the PlayStation 2 system. With cars, sponsors and tracks licensed from CART Licensed Products and drivers like Michael Andretti, "CART Fury" provides a wildly entertaining racing experience unlike any other.
Scheduled for a 2001 release.



Wireless Force-Feedback PS2 Controller & Mouse
Razer today announced two new products for Q4; a wireless force-feedback controller and a gaming mouse.


Fox Interactive PS2 games
Fox Interactive today announced the development of two new titles, "No One Lives Forever" and "Aliens: Colonial Marines", for the PS2.
Here’s some info from the press release:

"We are very excited about the new opportunities that PlayStation2 will unfold for Fox Interactive and for the gaming industry at large," said Dave Shaw, executive director of worldwide brand marketing, Fox Interactive. "PlayStation2 gives Fox Interactive the technology to create the type of bold, high-quality gaming experiences that make lasting impressions on popular culture."

Fox Interactive plans to bring the '60s spy adventure genre to a new level with "No One Lives Forever." It is an exciting story-driven game that delivers over-the-top action, tense subterfuge, outrageous villains and wry humor. Players become the secret agent of their dreams by assuming the role of Agent Archer, a beautiful, but deadly female operative armed with an assortment of conventional and experimental weaponry and gadgets. She'll explore exotic locales, circumvent devious traps and contend with deadly agents determined to take her out of the spy trade once and for all.
"Aliens: Colonial Marines" will deliver a futuristic squad based military action game set in the moody environment of the Aliens universe.



Eternal Blade
Mattel announced a RPG, Eternal Blade, for the PS2.
Here’s a slice of IGN’s article:

In Eternal Blade, players have the chance to select from four different characters set in a completely new fantasy universe. Created as a high-end, graphic experience, Eternal Blade enables players to fight in realtime battles, but also have the ability to continually grow and develop throughout the adventure.

Full article


E3 news part 1 - Comments (6)
Posted by @ 3:58 PM, EDT
TONS of new info is out there and it will take some time to get it all covered.
So I’ll make many shorter updates instead of just one big one.
Here’s the first one:

About the US PS2’s DVD feature; DVD playback is built into the hardware as standard, without the use of a Memory Card. The features and functionality of the DVD player can also be enhanced in the future via firmware upgrade, simply by loading a new program from upgrade discs. This firmware upgrade feature also enables the PlayStation 2 computer entertainment system to evolve into future digital consumer applications.
And another new feature for the US PS2; PlayStation 2 incorporates a bay for 3.5” hard disc drive and an expansion unit for interfacing with the network for future functionality upgrades.
There is also more than 50 titles scheduled for release by the end of 2000.

New game info:

The Getaway info/screens
Here’s a bit of the press release:

Players will have the sensation that they are entering a real, living city, with pedestrians and other drivers all getting on with their lives, as you try to save their own – even if it means stealing, reckless driving and widespread mayhem! The many varied characters that the player will interact with have been created through the use of REAL actors' likenesses to give them depth and personality which results in a gritty realism rarely seen in video-games.

Full press release
New Getaway screens:
pic #1, pic #2, pic #3, pic #4, pic #5
Thanks to for the screens.


Wipeout Fusion info
Here’s a bit of the press release:

WIPEOUT FUSION - takes the game a massive step forward, not only with the new greater power of the PlayStation 2, but with the addition of completely new gameplay features, tracks, ships, weapons and game modes. Additionally, taking note of the feedback the team has received from the earlier WIPEOUT games, the game has been specifically designed to make it more accessible to the occasional gamer, whilst keeping the elements that appealed to the traditional 'hardcore' player.

Full press release


Metal Gear Solid 2 info/screens/movies/impressions
Some impressions from :

In the first MGS we were amazed to watch Solid Snake dodge searchlights on the ground. In MGS2 guards carry searchlights attached to their guns which pierce the darkness, to highlight the panic stricken face of their prey. When bullets shatter the glass of a window in MGS2, the glass first breaks into thousands of pieces before disintegrating to the floor. But this is only the beginning of what MGS2 can do with tens of thousands of tiny particles.

Heavy rain splatters off the heads and shoulders of soldiers, highlighted by spotlights from behind. When the camera tilts upward to follow the action, the same heavy rain falls onto the virtual lens. Such a neat touch. PlayStation 2 couldn't have a better ambassador than Metal Gear Solid 2, with its uncanny representation of a violent storm - sheets of rain against a backdrop of shifting clouds, washing over the intricacies of a military complex.



Some impressions from IGN:

The rest of the eight-minute long video preview was filled to the brim with some of the most amazing game footage that these eyes have yet seen. It's really hard to describe in words the grandness of what was on display here. The bottom line here is that based on what was shown, Metal Gear Solid 2: Sons of Liberty will likely be one of the most cinematic experiences of our time -- in a videogame or on film. Everything from the camera work, to the music, the ambient background sounds, and the overall presentation just screamed big budget Hollywood movie. In fact, most Hollywood producers and directors probably could learn a thing or two from Mr. Kojima's work of art.

The game's graphics are simply the best we've ever seen on the system. Even though the game does have some aliasing, it's not really a problem and nobody in his or her right mind would dare complain about it. The characters all move and animate in an extremely lifelike matter and many of the game's action scenes look straight out of an action movie. What's more, the facial expressions of the character models and overall detail of the faces have no equal in the world of videogaming.

Full article

Screens (thanks to )
pic #1, pic #2, pic #3, pic #4, pic #5, pic #6, pic #7, pic #8

Movies (thanks to DailyRadar)
Movie1 (16.4 MB)
Movie2 (14.5 MB)
Movie3 (13.5 MB)
Movie4 (15.5 MB)
Movie5 (8 MB)
Movie6 (8 MB)
Movie7 (7.6 MB)


Dropship info/screens
Here’s a bit of the press release:

Incorporating three different game styles - Space-To-Ground, Real-Time strategy and Flight Sim Combat, Dropship presents the player with a completely immersive and original battle experience. By combining previously exclusive gameplay elements, Studio Camden has developed a game that is challenging mix of strategic and action-packed missions. Dropship will enthrall players as they advance through a variety of missions (Offensive, Defensive, Stealth and Surveillance, Escort/Patrol, Productive and Rescue/Retrieval) each requiring the deployment of suitable tactics and combat policy.

Full press release

Screens (thanks to )
pic #1, pic #2, pic #3, pic #4, pic #5, pic #6


PS2 Ready 2 Rumble
Gamespot tested an early version of Ready 2 Rumble for the PS2 and slapped up some impressions on it.
Here’s a slice of their article:

Midway is also working on a new rumble system, with multiple levels of the rumble meter - letting you save up and unleash more powerful assaults.
The graphics definitely looked better than Ready 2 Rumble on the Dreamcast, and some of the bruised faces look simply amazing. But whether the PS2's graphics are superior to those of Ready 2 Rumble Round 2's on the Dreamcast is yet to be seen.

Full article & screens


May 10, 2000

PS2 US launch details - Comments (9)
Posted by @ 5:36 PM, EDT
The PS2 is scheduled to launch in North America on October 26, 2000 with an initial launch shipment of one million units, followed by an additional two million units through March 31, 2001.
The suggested retail price is $299.
Also, there will be some new features; a drive bay (for 3.5" hard disc drive) and an expansion unit (for network interface).
Thanks to PSX Nation for the info.


Run Like Hell for PS2 - Comments (0)
Posted by @ 5:36 PM, EDT
Today Interplay announced its first PS2 title, Run Like Hell, a survival horror game.
The game will contain real 3D environments, feature dynamic camera angles throughout, and take place entirely from a third person perspective.
The game is scheduled for a Spring 2001 release
Thanks to PSX Nation for the info.


The Lost on PS2 - Comments (0)
Posted by @ 5:35 PM, EDT
Crave Entertainment, the creator of System Shock 2, is working on a survival horror RPG for the PS2.
Here’s a bit of the press release:

"Crave is proud to provide the most compelling games for every platform," said Holly Newman, Executive Vice President of Publishing for Crave. "The Lost, with its brilliant premise and unparalleled design team promises to successfully propel us onto the PlayStation 2."

The Lost is posed redefine the survival horror RPG. Irrational Games, who shook the PC world with last year's System Shock 2, is known for injecting new life into conventional genres with exceptional story lines and unheralded gameplay twists.

"Our team has been busily creating what promises to be the greatest offering on the PlayStation 2," said Ken Levine, founder of Irrational Games. "The Lost will bring a harder edged feel to the survival horror genre, as well of the technological advances afforded by the PlayStation 2, such as a advanced 3D environment and full indoor/outdoor rendering."

About The Lost The Lost challenges the player to brave the depths of the nine circles of Hell itself. Unlike most entries in this field, The Lost gives the player total control of both the camera and the development of his character's skills. The player can freely change between four unique entities, each with their own strengths and weaknesses.

The game is due to ship the third quarter of 2001


Interview with Crystal Dynamics - Comments (0)
Posted by @ 5:34 PM, EDT
IGN slapped up an interview with the Director of Legacy of Kain: Soul Reaver about their upcoming PS2 Legacy of Kain game.
Some of it:

IGNPS2: Do you mean that there will be more characters on the screen at the same time, or that there will be more characters in general fighting?

Amy: There will be more variety, so its not just all vampires, and there will be more on screen, and there will be more frequent interactions than in the first game. And also we're going to make sure that we kind of plan out some of the enemy interactions, the enemy setups, kind of more up front so that we have more force interactions, not as simple as something like a Zelda example, but the idea that you can't get past this room until you defeat the enemies who are the guardians, and they are the lock for the door that you have to get through. We'll do more of that.

Full interview


Gust interview - Comments (0)
Posted by @ 5:34 PM, EDT
Core kicked up and interview with Gust about their futuristic racer game, Hresvelgr.
Here’s a bit:

Question: So factors such as being able to fly off course and complicated development?

Gust: Yes, you need to use many polygons for those sections, so it was difficult. But we knew it would be tough to accomplish before we even began developing on the PlayStation2. If the game was an ordinary racer, it would never be popular. More than anything, I'm a fan of airplanes, so I wanted to base the game on that.

Full interview


Trash your friends in Unreal Tournament on PS2 - Comments (1)
Posted by @ 5:33 PM, EDT
According to IGN you will be able to play against 3 human opponents in UT on the PS2 by using the FireWire ports.
Here’s a slice of the article:

Furthermore, Epic Games also stated its desire to support any first or third party modems that will be released for PS2 prior to the game's release. While the company can't work on modem support at this time (can't write in the modem support without having certain details about the logon scripts), it maintains that it will support whatever it can. Epic Games went on to state that Unreal Tournament should also support the PlayStation2's upcoming broadband Ethernet modem for Internet play.

Full article


NASCAR 2001 screens - Comments (0)
Posted by @ 5:32 PM, EDT
Apparently I missed these yesterday :/
Anyway, IGN posted some screens of EA’s PS2 Nascar game.
A few of them:
pic #1, pic #2, pic #3, pic #4
Go here for more screens & info


May 9, 2000

Tiger Woods PGA Tour 2001 - Comments (0)
Posted by @ 7:36 PM, EDT
Gameinformer scored some info and screens on EA’s golf game.
Here’s a bit of their article:

Apart from playing as Tiger Woods, you can stroke the balls of Mark O' Meara, Justin Leonard, Brad Faxon, Lee Janzen, Mark Calcavecchia, Stewart Clink, Robert Damron, Stuart Appleby and Steve Stricke.


Two screens:
pic #1, pic #2
Full article & more screens


Ground Control for PS2 - Comments (0)
Posted by @ 7:35 PM, EDT
Sierra Studios today announced that Ground Control, a real-time strategy game, will be coming for the PS2.
Here’s a bit of the press release:

Sierra Studios(tm) today announced that Ground Control(tm), the incredibly fast-paced and visually stunning real-time strategy game currently in development for the PC by Swedish-based Massive Entertainment, will also be coming to the PlayStation(r)2 computer entertainment system.

"Ground Control's superior graphics, controls and unique gameplay are developed to take full advantage of the PlayStation 2 architecture," says Mark Hood, senior vice president at Sierra Studios. "By using the new PlayStation 2 technology and with support from Massive we'll be able to take the PC version of Ground Control to the next level providing a new fan base with an exciting and different gameplay experience attractive to both action and strategy gamers alike."

Ground Control combines classic strategy elements with incredible 3-D technology previously reserved for action games. It focuses its gameplay on tactics, strategy, and the art of battle. The end result is greater realism, faster-paced action, and an unparalleled player experience. Played out through a variety of missions, players must take control of their customizable squads of soldiers, tanks, hovercraft, aircraft, and other units, as they fight for control of a distant world. In addition to the frenetic single-player experience, Ground Control will offer both classic and innovative multiplayer options for the PlayStation 2.

Thanks to VE for the info.


TWINE interview #2 - Comments (0)
Posted by @ 7:34 PM, EDT
Gamespot also slapped up an interview with EA about their Bond game.
Here’s a bit:

Will the game take place solely on foot, or will Bond be able to drive his standard bevy of cars and motorcycles?

Bond will be availing himself to boats and skis, and he'll be able to use the BMW to some extent. Not drive it, really, but it would be a good assumption to say that car will no doubt some other features that will come in handy... after all, this is Bond we're talking about!

Full interview


EA games - Comments (8)
Posted by @ 1:20 PM, EDT
IGN scored screens of some PS2 EA games:

Madden NFL 2001
pic #1, pic #2, pic #3, pic #4, pic #5
Go here for more screens & info

NBA Live 2001
pic #1, pic #2, pic #3, pic #4
Go here for more screens & info

Knockout Kings 2001
pic #1, pic #2, pic #3, pic #4
Go here for more screens & info

NHL 2001
pic #1, pic #2, pic #3
Go here for more screens & info


Street Lethal & Gunslinger pics - Comments (2)
Posted by @ 1:17 PM, EDT
Incitegames scored some pics of Activision's recently announced PS2 games:

Street Lethal:
pic #1, pic #2, pic #3, pic #4, pic #5, pic #6

Gunslinger:
pic #1, pic #2


TWINE interview - Comments (0)
Posted by @ 1:15 PM, EDT
Gameslice kicked up an interview with EA about their PC/PS2 Bond game.
Some of it:

GameSlice: As a rule, movie licenses don't work in the gaming industry. But Goldeneye is one of the best examples of an exception to that rule. What makes you think that you are going to be able to strike gold again with another Bond game? What do you think Goldeneye did right that you want to duplicate with The World Is Not Enough?

Jon: Our goal is to capture the essence of Bond – the exotic locations, the sexy women and the fantastic gadgets and weaponry. The challenge is to do so in a way that is entertaining to a game audience, not just a film audience. We’ve been careful to focus much of our attention on the second-to-second and minute-to-minute game play. Detailed, attentive focus on core aspects of game play combined with the unique elements of 007’s world should yield an entertaining experience.
In terms of the license, MGM and Danjaq’s James Bond franchise is one of the most highly coveted and successful licenses across all forms of entertainment. With 19 blockbuster films that span over 40 years, I’d say we have an established property (and game) that will match, if not exceed, past Bond-licensed games.

Full interview


Unreal Tournament screens - Comments (2)
Posted by @ 1:14 PM, EDT
IGN posted two new PS2 screens of Epic’s UT:
pic #1, pic #2


May 8, 2000

The Getaway preview - Comments (15)
Posted by @ 5:02 PM, EDT
We slapped up a preview of The Getaway.
Here’s a bit of it:

The story line sounds pretty good. You play the role of a professional bank robber who has his son kidnapped by this Charlie Jolson guy. He is holding your son as ransom. The character you play as (Mark) is trying to break free from the crime scene and clean up his act but finds himself reverting back to his old instincts and is willing to do whatever it takes to get back his son.

Full preview


Activision on PS2 - Comments (1)
Posted by @ 5:01 PM, EDT
Activision today announced they will show two PS2 games at E3.
The first game is Street Lethal, where players will race next-generation concept cars through 10 city environments including Paris and London.
The second title is Gunslinger; a third person action/role playing game set in the Wild West.
Thanks to Stomped E3 for the info.


EA at E3 - Comments (0)
Posted by @ 5:00 PM, EDT
EA released a press release about the PS2 games they will show at E3.
Here’s a slice.

``Our lineup of PlayStation 2 titles on the show floor will underscore EA's position as the world's premiere developer of interactive entertainment industry,'' said John Riccitiello, president and chief operating officer at Electronic Arts. ``Consumers are going to stop dead in their tracks when they see what the new technology does for their favorite games like Madden NFL, FIFA Soccer and James Bond -- The World is Not Enough. Games like NASCAR racing and Knockout Kings Boxing are so real you have to blink to make sure you're not watching a televised event.''


PlayStation 2 console titles to be shown include:
Madden NFL(TM) 2001
The World Is Not Enough
SSX
FIFA Soccer World Championship
NASCAR 2001
Knockout Kings(TM) 2001
X Squad(TM)

Additional PlayStation 2 titles under development, but not being showcased on the floor at E3 include:
Tiger Woods PGA TOUR 2001
NHL 2001
SimTheme Park(TM)

For info on the games check out the full press release


May 5, 2000

SimTheme Park on PS2 - Comments (15)
Posted by @ 7:33 AM, EDT
More EA games…
Here’s a bit of the pressrelease:

Electronic Arts announces that it will be bringing its popular SimTheme Park franchise to the PlayStation(R)2 computer entertainment system. Using the power of the PlayStation 2 console, SimTheme Park takes a massive stride forward with high-resolution graphics that will truly bring the theme parks gamers create to life. SimTheme Park will take advantage of the more sophisticated technological capabilities of Sony's new console system and allow players to build (and ride) bloodcurdling five-loop roller coasters in the most realistic way. Players will still be able to control every aspect of the parks they build, from the rides, to how much salt gets put on the French fries at the concession stand to chucking out troublemakers. But with the increased processing power and memory of the PlayStation 2, a larger number of customers will be able to visit the theme parks players create, each with their own individual personalities - complete with likes and dislikes.



Hresvelgr screens - Comments (0)
Posted by @ 7:32 AM, EDT
Core scored some screens of Gust's flight/racer Hresvelgr:
pic #1, pic #2, pic #3, pic #4, pic #5


PS2 USB Mouse - Comments (5)
Posted by @ 7:31 AM, EDT
According to Core, Sony will release an USB mouse this July in Japan.


May 4, 2000

All-Star Baseball 2002 screens - Comments (2)
Posted by @ 2:13 PM, EDT
IGN posted some screens of Acclaim’s PS2 baseball game:
pic #1, pic #2, pic #3, pic #4, pic #5
Go here for more screens


Music coming for PS2 - Comments (1)
Posted by @ 2:12 PM, EDT
Jester's music creation program, Music, is coming for the PS2 early next year and will make use of the to be released PS2 hard drive.
According to company insiders, the new title will "dump on Music 2000 [the last outing on PSX] from a very great height".
Thanks to for the info.


More than 20 EA PS2 games in development - Comments (4)
Posted by @ 2:11 PM, EDT
In EA’s financial results report this bit of info could be found:

``Looking ahead, the transition from the current slate of console platforms to next generation technology presents a challenging market environment but we are very excited about the opportunities available on new systems like the PlayStation 2,'' added Probst. ``We continue to focus on being the leading third party publisher on PlayStation 2, with more than 20 products currently in development. We look forward to the expected launch of that platform in North America and Europe later this year. In addition to intensifying our efforts on the PC platform, we are continuing to invest aggressively in pursuit of our goal to be the No. 1 provider of interactive entertainment on the internet, with an initial launch of the new EA/AOL game service this summer.''



PS2 Remote Announced - Comments (4)
Posted by @ 2:11 PM, EDT
InterAct Accessories announced it will release a wireless infrared remote control device for the PS2 when it launches in the US.
It's expected to retail at $19.99
Thanks to DailyRadar for the info.


May 3, 2000

World Soccer 2000 impressions - Comments (1)
Posted by @ 4:44 PM, EDT
GameSpotUK has play tested an early version of Konami's World Soccer 2000.
Here’s a bit of the article:

Skipping past menu screens offering everything from league, cup and Olympic competitions to scenario levels and a training pitch, the first thing you'll notice upon entering a match are those glorious PS2 visuals. Players perform a wide selection of moves, drawing attention to their seamless animation as they do so. The stadiums themselves, including the crowd and pitch, are not yet up to the high standard set by FIFA Soccer World Championship but it's early days for the Konami team and they are unlikely to settle for anything less than perfection.

Full article & screens


Acclaim announces new titles for the PS2 - Comments (2)
Posted by @ 4:43 PM, EDT
Acclaim today announced development of two new games for the PS2. The games, Shadow Man: 2econd Coming and "Big Wave Surfing" (working title) are due to be released in early 2001.
Acclaim previously announced development of All-Star Baseball 2002 as well a new games based on the Ferrari Formula 1 and 360 Challenge series on the PS2.
A slice of the pressrelease:

"This is a very exciting time for the video game industry - with new console systems poised to hit the market this fall - fueling a true renaissance in software development," said Greg Fischbach, co-chairman and CEO of Acclaim Entertainment. "Acclaim is dedicated to developing quality games that help push the envelope and propel our future growth."

Shadow Man: 2econd Coming
The sequel to 1999's premier horror game Shadow Man, Shadow Man: 2econd Coming follows Mike LeRoi/the Shadow Man into another adventure battling evils in this world and the world of the dead - Deadside. In this second chapter of the Shadow Man story, our hero finds himself going up against the Grigori - a group of demons who have been masquerading as humans for the past 2000 years and who are now attempting to bring back their evil leader Asmodeus from the Pit to bring about the end of the world as prophesied in the Book of Revelation.

"Big Wave Surfing"
Acclaim is also developing a new surfing game for the PlayStation 2 computer entertainment system, tentatively titled Big Wave Surfing, to be released in Spring 2001. The game will make big-wave riding and professional surf competition accessible and thrilling to anyone in the world with any level of game-playing experience. In addition, "Big Wave Surfing" will capture the speed, intensity and thrill of surfing while staying true to the purity of the sport. Acclaim has signed an exclusive deal with surfing champion Sunny Garcia to appear in the game, and will secure similar deals with other surfers in the near future. "Big Wave Surfing" is being developed by Osiris Studios.


Some screens of their Ferrari 360 game: (thanks to for the pics)
pic #1, pic #2, pic #3, pic #4, pic #5



Konami's E3 Line-up - Comments (6)
Posted by @ 4:41 PM, EDT
The PS2 games Konami will show at E3, May 11-13:

ESPN X-Games Snowboarding
ESPN International Track and Field Gradius
Metal Gear Solid 2 (video)
Reisled: Ephemeral Fantasia
Seven Blades (video)
Shadow of Destiny (video)
Silent Scope
Z.O.E. (video)
Thanks to for the list.


Munch's Oddysee Interview - Comments (1)
Posted by @ 4:41 PM, EDT
IGNPC kicked up an interview with Oddworld Inhabitant's co-founder Lorne Landing about the PC/PS2 game Munch's Oddysee.
Some of it:

IGNPC: You've mentioned that the Oddworld presented in Munch's Oddysee will be place that gamers will want to stay long after they've finished the game. What sort of things are you introducing to get gamers to have an extended vacation in your world?

Lorne Lanning: Land will be fertile if it hasn't been polluted and if the rains are still coming. But if the land has been raped and is barren of water or trees, then the life forms that live on the land will come into hard times, reproduce less often, etc. It's critical to us that the gamer has responsibility over the landscape. The gamer's actions, or lack of actions, will influence the state of the landscape and, as a result, influence the availability of resources and the behavior of the lands' inhabitants.
We will also be cycling between day and night. For the world's creatures some live by day, others by night. A factory is in full production during the day, and tends to wind down at night. Nocturnal creatures come out to hunt at night, but sleep in caves during the day. You'll have the ability to wait out circumstances and decide that it would be wiser to attempt infiltration of a factory at night, rather than daylight. Strategies abound when you have a playing field that behaves this way.

Full interview


May 2, 2000

Sky Surfer Review - Comments (5)
Posted by @ 4:21 PM, EDT
A new review is up, this time Sky Surfer eats the dust.
Some of it:

Some reviews are long and detailed, some are short and concise. This one is longer than it should be, there's not much to say about this game. It's polished enough for you to recognize that its PS2, but only just, which in my mind is sufficient comment to try and dissuade you from buying it. Enter the first, and hopefully one of the few, real flops of this glorious new machine.

Full review


Time Splitters screens - Comments (0)
Posted by @ 4:20 PM, EDT
scored new screens of Free Radical’s PS2 FPS game, Time Splitters.
A few of them:
pic #1, pic #2, pic #3, pic #4, pic #5, pic #6, pic #7, pic #8, pic #9



PS2 Swap trick - Comments (4)
Posted by @ 4:19 PM, EDT
Want to play your import/backup PSX games on the PS2?
Then head over to The MagicBox’s guide.


AquaAqua screens - Comments (0)
Posted by @ 4:18 PM, EDT
Found some new screens of ZedTwo’s puzzle game AquaAqua:
pic #1, pic #2, pic #3, pic #4, pic #5, pic #6


Reviews - Comments (3)
Posted by @ 4:17 PM, EDT
IGN slapped up a few reviews of PS2 games.
Click the links to see them:
Primal Image Import Review
Love Story Import Review
Evergrace Import Review
Fantavision Import Review


Onimusha interview - Comments (0)
Posted by @ 4:16 PM, EDT
Core kicked up an interview with Capcom about their game Onimusha.
Here’s a bit:

Question: Very interesting, can you give us an example of how the music will progress?

Samuragochi-san: For example; imagine you just beat a boss, the music would make you feel confident and relieved. If you moved into another room and the music was dark and horror-style, players wouldn't enjoy it. In Onimusha there's no gaps between the story and the music like that.

Inafune-san: Biohazard is the kind of game where players know there are zombies waiting to surprise them. In Onimusha you're a Samurai, so we want players to feel invincible, like saying 'I can kill you all!' We're planning to add many action elements to the game, including tricks to open doors with your sword ready for attack. I think these are the main differences between transferring development from the PlayStation to the PlayStation2.

Full interview


PS2 survey - Comments (4)
Posted by @ 4:15 PM, EDT
The Japanese mag Famitsu recently posted the results of a survey they conducted about the PS2.
Here’s a bit from IGN’s article:

Have you used the DVD movie playback function? (1498)
Yes 56.8%
No 34.7%
No response 8.5%

What else did you buy with your PS2 at the same time? (1498)
PS2 game(s) 66.4%
DVD movie 9.5%
PS2 stand (vert.) 7.1%
Dual Shock 2 6.0%
PS2 stand (horz.) 3.1%
PSX game(s) 3.0%
Other 3.2%
No response 1.7%

Full article


3DO on PS2 - Comments (0)
Posted by @ 4:14 PM, EDT
3DO recently announced it’s upcoming PS2 games. Currently, 3DO has ten titles in development planned for release in Fiscal 2001 (ending March 2001).
A few slices of the pressrelease:

"We're thrilled to be in on the ground floor of the most important platform launch in industry history," said Trip Hawkins, chairman and CEO of The 3DO Company. "It's our first chance as a software company to be there from day one, and we will take full advantage.”

The first titles from 3DO for the PlayStation 2 console include:
Army Men(TM) -- Sarge's Heroes(TM) 2: Army Men -- Sarge's Heroes 2 stars Sarge, Vikki Grimm, and the rest of Bravo Company in a 3-D action combat game featuring 17 single player campaign missions and 8 multi-player levels.....

Full pressrelease




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